Related papers: Improved Adversarial Systems for 3D Object Generat…
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…
Generative-adversarial networks (GANs) have been used to produce data closely resembling example data in a compressed, latent space that is close to sufficient for reconstruction in the original vector space. The Wasserstein metric has been…
Generative adversarial networks (GANs) have received a tremendous amount of attention in the past few years, and have inspired applications addressing a wide range of problems. Despite its great potential, GANs are difficult to train.…
We investigate the problem of learning a probabilistic distribution over three-dimensional shapes given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called projective generative adversarial network…
Generative Adversarial Networks (GANs) have been used to model the underlying probability distribution of sample based datasets. GANs are notoriuos for training difficulties and their dependence on arbitrary hyperparameters. One recent…
In the field of computer vision, unsupervised learning for 2D object generation has advanced rapidly in the past few years. However, 3D object generation has not garnered the same attention or success as its predecessor. To facilitate novel…
Generative adversarial networks (GANs) has gained tremendous popularity lately due to an ability to reinforce quality of its predictive model with generated objects and the quality of the generative model with and supervised feedback. GANs…
We present a new weakly supervised learning-based method for generating novel category-specific 3D shapes from unoccluded image collections. Our method is weakly supervised and only requires silhouette annotations from unoccluded,…
We present a method of generating high resolution 3D shapes from natural language descriptions. To achieve this goal, we propose two steps that generating low resolution shapes which roughly reflect texts and generating high resolution…
Building footprint information is an essential ingredient for 3-D reconstruction of urban models. The automatic generation of building footprints from satellite images presents a considerable challenge due to the complexity of building…
Generative adversarial networks, which can generate metasurfaces based on a training set of high performance device layouts, have the potential to significantly reduce the computational cost of the metasurface design process. However, basic…
We introduce a data-driven approach to aid the repairing and conservation of archaeological objects: ORGAN, an object reconstruction generative adversarial network (GAN). By using an encoder-decoder 3D deep neural network on a GAN…
In this paper, we investigate a novel problem of using generative adversarial networks in the task of 3D shape generation according to semantic attributes. Recent works map 3D shapes into 2D parameter domain, which enables training…
The reconstruction of 3D microstructures from 2D slices is considered to hold significant value in predicting the spatial structure and physical properties of materials.The dimensional extension from 2D to 3D is viewed as a highly…
One of the main challenges in the parametrization of geological models is the ability to capture complex geological structures often observed in the subsurface. In recent years, generative adversarial networks (GAN) were proposed as an…
Generative adversarial nets (GANs) and variational auto-encoders have significantly improved our distribution modeling capabilities, showing promise for dataset augmentation, image-to-image translation and feature learning. However, to…
Generative Adversarial Networks (GANs) are shown to be successful at generating new and realistic samples including 3D object models. Conditional GAN, a variant of GANs, allows generating samples in given conditions. However, objects…
Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance…
This paper explains the math behind a generative adversarial network (GAN) model and why it is hard to be trained. Wasserstein GAN is intended to improve GANs' training by adopting a smooth metric for measuring the distance between two…
Composite materials with 3D architectures are desirable in a variety of applications for the capability of tailoring their properties to meet multiple functional requirements. By the arrangement of materials' internal components, structure…