Related papers: A Gamified Approach to Improve Users' Memorability…
Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…
Selecting the combination of security controls that will most effectively protect a system's assets is a difficult task. If the wrong controls are selected, the system may be left vulnerable to cyber-attacks that can impact the…
Text-based passwords continue to be the prime form of authentication to computer systems. Today, they are increasingly created and used with mobile text entry methods, such as touchscreens and mobile keyboards, in addition to traditional…
Many computer-based authentication schemata are based on pass- words. Logging on a computer, reading email, accessing content on a web server are all examples of applications where the identification of the user is usually accomplished…
Passwords should be easy to remember, yet expiration policies mandate their frequent change. Caught in the crossfire between these conflicting requirements, users often adopt creative methods to perform slight variations over time. While…
Personal Identification Numbers (PINs) are commonly used as an authentication mechanism. An important security requirement is that PINs should be hard to guess for an attacker. On the other hand, remembering several random PINs can be…
Minimalist game design was introduced a decade ago as a general design principle with a list of key properties for minimalist games: basic controls, simple but aesthetically pleasing visuals, interesting player choices with vast possibility…
Large language models (LLMs) excel in diverse applications but face dual challenges: generating harmful content under jailbreak attacks and over-refusal of benign queries due to rigid safety mechanisms. These issues are further complicated…
We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
In human conversation, both interlocutors play an active role in maintaining mutual understanding. When listeners are uncertain about what speakers mean, for example, they can request clarification. It is an open question for language…
In this article, we tackle the math word problem, namely, automatically answering a mathematical problem according to its textual description. Although recent methods have demonstrated their promising results, most of these methods are…
Modern trend sees a lot usage of \textit{honeywords} (or fake password) for protecting the original passwords in the password file. However, the usage of \textit{honeywords} has strongly been criticized under the different security and…
As the primary mechanism of digital authentication, user-created passwords exhibit common patterns and regularities that can be learned from leaked datasets. Password choices are profoundly shaped by external factors, including social…
We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, the users that use these models struggle with the generation of consistent characters, a crucial aspect for numerous real-world…
Large LMs such as GPT-3 are powerful, but can commit mistakes that are obvious to humans. For example, GPT-3 would mistakenly interpret "What word is similar to good?" to mean a homophone, while the user intended a synonym. Our goal is to…
In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…
Pertinence Feedback is a technique that enables a user to interactively express his information requirement by modifying his original query formulation with further information. This information is provided by explicitly confirming the…