Related papers: Dynamic Geodesic Nearest Neighbor Searching in a S…
Geodesic paths and distances are among the most popular intrinsic properties of 3D surfaces. Traditionally, geodesic paths on discrete polygon surfaces were computed using shortest path algorithms, such as Dijkstra. However, such algorithms…
Several researchers proposed using non-Euclidean metrics on point sets in Euclidean space for clustering noisy data. Almost always, a distance function is desired that recognizes the closeness of the points in the same cluster, even if the…
We initiate the study of approximation algorithms and computational barriers for constructing sparse $\alpha$-navigable graphs [IX23, DGM+24], a core primitive underlying recent advances in graph-based nearest neighbor search. Given an…
We consider data structures for graphs where we maintain a subset of the nodes called sites, and allow proximity queries, such as asking for the closest site to a query node, and update operations that enable or disable nodes as sites. We…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
In this paper, we study top-$k$ aggregate (or group) nearest neighbor queries using the weighted SUM operator under the $L_1$ metric in the plane. Given a set $P$ of $n$ points, for any query consisting of a set $Q$ of $m$ weighted points…
We study data structures for storing a set of polygonal curves in ${\rm R}^d$ such that, given a query curve, we can efficiently retrieve similar curves from the set, where similarity is measured using the discrete Fr\'echet distance or the…
To what extent is it possible to visualize high-dimensional data in two- or three-dimensional plots? We reframe this question in terms of embedding $n$-vertex graphs (representing the neighborhood structure of the input points) into metric…
We unveil an alluring alternative to parametric search that applies to both the non-geodesic and geodesic Fr\'echet optimization problems. This randomized approach is based on a variant of red-blue intersections and is appealing due to its…
This paper considers fully dynamic graph algorithms with both faster worst case update time and sublinear space. The fully dynamic graph connectivity problem is the following: given a graph on a fixed set of n nodes, process an online…
Given a polygonal workspace $W$, a depth sensor placed at point $p=(x,y)$ inside $W$ and oriented in direction $\theta$ measures the distance $d=h(x,y,\theta)$ between $p$ and the closest point on the boundary of $W$ along a ray emanating…
Nearest neighbor search is a fundamental data structure problem with many applications in machine learning, computer vision, recommendation systems and other fields. Although the main objective of the data structure is to quickly report…
In this paper, we study the problem of computing Euclidean geodesic centers of a polygonal domain $\mathcal{P}$ with a total of $n$ vertices. We discover many interesting observations. We give a necessary condition for a point being a…
In this paper, we propose a data structure, a quadruple neighbor list (QN-list, for short), to support real time queries of all longest increasing subsequence (LIS) and LIS with constraints over sequential data streams. The QN-List built by…
We devise an algorithm for maintaining the visibility polygon of any query point in a dynamic polygonal domain, i.e., as the polygonal domain is modified with vertex insertions and deletions to its obstacles, we update the data structures…
This paper presents a simple kinetic data structure for maintaining all the nearest neighbors of a set of $n$ moving points in $\mathbb{R}^d$, where the trajectory of each point is an algebraic function of at most constant degree $s$. The…
Given a simple polygon P in the plane, we present new algorithms and data structures for computing the weak visibility polygon from any query line segment in P. We build a data structure in O(n) time and O(n) space that can compute the…
We propose a data structure in $d$-dimensional hyperbolic space that can be considered a natural counterpart to quadtrees in Euclidean spaces. Based on this data structure we propose a so-called L-order for hyperbolic point sets, which is…
We introduce a new variant of the nearest neighbor search problem, which allows for some coordinates of the dataset to be arbitrarily corrupted or unknown. Formally, given a dataset of $n$ points $P=\{ x_1,\ldots, x_n\}$ in high-dimensions,…
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move…