English
Related papers

Related papers: A Location-Based Game for Two Generations: Teachin…

200 papers

We present our ongoing research on applying a participatory design approach to using social robots for elderly care. Our approach involves four different groups of stakeholders: the elderly, (non-professional) caregivers, medical…

Human-Computer Interaction · Computer Science 2024-04-23 Barbara Sienkiewicz , Zuzanna Radosz-Knawa , Bipin Indurkhya

Caring for the elderly, aging-in-place, and enabling the elderly to maintain a good life continue to be topics of increasing importance, especially in countries with a higher percentage of older people, as people live longer, and…

Computers and Society · Computer Science 2024-08-06 Seng W. Loke

An increasing number of mobile applications share location-dependent information, from collaborative applications and social networks to location-based games. For such applications, peer-to-peer architectures where mobile devices share…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-04 Luís M. Silva , Frederico Aleixo , Albert van der Linde , João Leitão , Nuno Preguiça

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Aging society has been becoming a global problem not only in advanced countries. Under such circumstances, it is said that participation of elderly people in social activities is highly desirable from various perspectives including decrease…

Computers and Society · Computer Science 2013-07-12 Keisuke Umezu , Takahiro Kawamura , Akihiko Ohsuga

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

Computer Science and Game Theory · Computer Science 2012-09-17 Samuel King Opoku

Population aging and the ubiquity of technology in everyday life have made designing solutions for older adults a necessity. User-centered and participatory design approaches include elderly users in the software development process to some…

We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…

Robotics · Computer Science 2026-04-01 Kilian Schweppe , Anne-Kathrin Schmuck

Physical therapy (PT) is crucial in helping older adults manage chronic conditions and weakening muscles, but older adults face increasing challenges that can impact their PT experience, including increased fatigue, memory loss, and…

Human-Computer Interaction · Computer Science 2025-09-19 Jade Kandel , Sriya Kasumarthi , Danielle Szafir

Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially among older adults. This multi-site pilot study evaluated the…

Human-Computer Interaction · Computer Science 2022-10-12 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Andrew Dilanchian , Benjamin Kim , Walter Boot , Sara Czaja

Mobile technologies are growing significantly in past few years. Many new features and enhancement have implemented in mobile technologies in both software and hardware aspects. Nowadays, cell phones are not just only use for making calls…

Computers and Society · Computer Science 2015-07-07 Kasra Madadipouya

An original serious game prototype named 'Puzzlegram' is created for the elderly demographic in group settings as the target players. Puzzlegram is precisely designed to accentuate memory, auditory interaction as well as haptic response to…

Human-Computer Interaction · Computer Science 2025-10-17 Sunny Choi

Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We…

Computation and Language · Computer Science 2025-05-22 Isidora Jeknić , David Schlangen , Alexander Koller

Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

Human-Computer Interaction · Computer Science 2025-04-02 Derrick M. Wang , Sebastian Cmentowski , Reza Hadi Mogavi , Kaushall Senthil Nathan , Eugene Kukshinov , Joseph Tu , Lennart E. Nacke

Wearable technology has significantly improved the quality of life for older adults, and the emergence of on-body, movable robots presents new opportunities to further enhance well-being. Yet, the interaction design for these robots remains…

The elderly often struggle when interacting with technologies. This is because the software and hardware components of the technologies are not familiar to the elderly's mental model. This is a lack of empirical studies about how the…

Human-Computer Interaction · Computer Science 2016-01-27 Zhengxiang Pan

The deployment of small cell networks is seen as a major feature of the next generation of wireless networks. In this paper, a novel approach for cell association in small cell networks is proposed. The proposed approach exploits new types…

Networking and Internet Architecture · Computer Science 2015-12-04 Nima Namvar , Walid Saad , Behrouz Maham

This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer…

Human-Computer Interaction · Computer Science 2016-04-22 Jenna Gavin , Ben Kenobi , Andy M. Connor