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We consider the problem of solving consensus using deterministic algorithms in a synchronous dynamic network with unreliable, directional point-to-point links, which are under the control of a message adversary. In contrast to a large body…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-04-10 Kyrill Winkler , Manfred Schwarz , Ulrich Schmid

How attention scarcity effects the outcomes of a game? We present our findings on a version of the Iterated Prisoners Dilemma (IPD) game in which players can accept or refuse to play with their partner. We study the memory size effect on…

Computer Science and Game Theory · Computer Science 2014-11-25 Uzay Çetin , Haluk O. Bingol

We study distributed user association in 5G and beyond millimeter-wave enabled heterogeneous networks using matching theory. We propose a novel and efficient distributed matching game, called early acceptance (EA), which allows users to…

Signal Processing · Electrical Eng. & Systems 2020-12-04 Alireza Alizadeh , Mai Vu

We consider preference communication in two-player multi-objective normal-form games. In such games, the payoffs resulting from joint actions are vector-valued. Taking a utility-based approach, we assume there exists a utility function for…

Computer Science and Game Theory · Computer Science 2022-06-13 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

Randomized backoff protocols, such as exponential backoff, are a powerful tool for managing access to a shared resource, often a wireless communication channel (e.g., [1]). For a wireless device to transmit successfully, it uses a backoff…

Data Structures and Algorithms · Computer Science 2022-07-26 Michael A. Bender , Seth Gilbert , Fabian Kuhn , John Kuszmaul , Muriel Médard

We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…

Computer Science and Game Theory · Computer Science 2014-11-06 Paul Christiano

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed…

Computer Science and Game Theory · Computer Science 2025-03-19 Martin Fränzle , Paul Kröger , Sarah Winter , Martin Zimmermann

Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…

Machine Learning · Computer Science 2017-11-07 Serhii Havrylov , Ivan Titov

We study discrete preference games in heterogeneous social networks. These games model the interplay between a player's private belief and his/her publicly stated opinion (which could be different from the player's belief) as a strategic…

Computer Science and Game Theory · Computer Science 2016-03-10 Vincenzo Auletta , Ioannis Caragiannis , Diodato Ferraioli , Clemente Galdi , Giuseppe Persiano

Convergence of classical parallel iterations is detected by performing a reduction operation at each iteration in order to compute a residual error relative to a potential solution vector. To efficiently run asynchronous iterations,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-01-01 Frédéric Magoulès , Guillaume Gbikpi-Benissan

Multi-agent consensus under jamming attacks is investigated. Specifically, inter-agent communications over a network are assumed to fail at certain times due to jamming of transmissions by a malicious attacker. A new stochastic…

Systems and Control · Computer Science 2019-12-05 Ahmet Cetinkaya , Kaito Kikuchi , Tomohisa Hayakawa , Hideaki Ishii

We study discounted infinitely repeated games in which players agree on a cooperative mixed action profile but, at each step, observe only the realized pure actions. This form of imperfect monitoring breaks classical trigger strategies,…

Applications · Statistics 2026-03-09 Aymeric Capitaine , Antoine Scheid , Etienne Boursier , Alain Durmus , Michael I. Jordan

This paper addresses the adaptive consensus problem in uncertain multi-agent systems, particularly under challenges posed by quantized communication. We consider agents with general linear dynamics subject to nonlinear uncertainties and…

Optimization and Control · Mathematics 2025-06-10 Woocheol Choi , Piljae Jang

We study decision-making with rational inattention in settings where agents have perception constraints. In such settings, inaccurate prior beliefs or models of others may lead to inattention blindness, where an agent is unaware of its…

Computer Science and Game Theory · Computer Science 2025-10-06 Mustafa O. Karabag , Jesse Milzman , Ufuk Topcu

In game theory, a trusted mediator acting on behalf of the players can enable the attainment of correlated equilibria, which may provide better payoffs than those available from the Nash equilibria alone. We explore the approach of…

Cryptography and Security · Computer Science 2013-11-08 Ye Wang , Shantanu Rane , Prakash Ishwar

We consider a communication system where a base station serves $N$ users, one user at a time, over a wireless channel. We consider the timeliness of the communication of each user via the age of information metric. A constrained adversary…

Information Theory · Computer Science 2022-02-09 Subhankar Banerjee , Sennur Ulukus

This paper is devoted to deterministic consensus in synchronous dynamic networks with unidirectional links, which are under the control of an omniscient message adversary. Motivated by unpredictable node/system initialization times and…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-06 Manfred Schwarz , Kyrill Winkler , Ulrich Schmid

This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to improve their achievable rates. Previously, it was shown that a…

Computer Science and Game Theory · Computer Science 2008-11-04 Yi Su , Mihaela van der Schaar

We consider a network of coupled agents playing the Prisoner's Dilemma game, in which players are allowed to pick a strategy in the interval [0,1], with 0 corresponding to defection, 1 to cooperation, and intermediate values representing…

Adaptation and Self-Organizing Systems · Physics 2015-05-28 Francesco Sorrentino , Nicholas Mecholsky

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

Machine Learning · Computer Science 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause