Related papers: A 3-player protocol preventing persistence in stra…
We study deliberative social choice, where voters engage in small-group discussions to output collective preferences that are then aggregated by a social choice rule. We introduce a simple deliberation-via-matching protocol. In this…
Multi-agent consensus problems can often be seen as a sequence of autonomous and independent local choices between a finite set of decision options, with each local choice undertaken simultaneously, and with a shared goal of achieving a…
In resource contribution games, a class of non-cooperative games, the players want to obtain a bundle of resources and are endowed with bags of bundles of resources that they can make available into a common for all to enjoy. Available…
We consider a 3-player game in the normal form, in which each player has two actions. We assume that the game is symmetric and repeated infinitely many times. At each stage players make their choices knowing only the average payoffs from…
Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…
In a multiple access channel, autonomous stations are able to transmit and listen to a shared device. A fundamental problem, called \textit{contention resolution}, is to allow any station to successfully deliver its message by resolving the…
I study repeated games with anonymous random matching where players endogenously decide whether to disclose signals about their past actions. I establish an-anti folk theorem, that when players are sufficiently long-lived, they will almost…
Contention resolution addresses the challenge of coordinating access by multiple processes to a shared resource such as memory, disk storage, or a communication channel. Originally spurred by challenges in database systems and bus networks,…
We consider a slotted wireless network in an infrastructure setup with a base station (or an access point) and N users. The wireless channel gain between the base station and the users is assumed to be i.i.d., and the base station seeks to…
Contention resolution addresses the problem of coordinating access to a shared communication channel. Time is discretized into synchronized slots, and a packet can be sent in any slot. If no packet is sent, then the slot is empty; if a…
We consider the problem of perfect (information-theoretically) secure message transmission (PSMT) from a sender $S$ to a receiver $R$ in asynchronous directed networks tolerating dual adversary. The adversary can control at most $t_p$ nodes…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
Propagation latency is inherent to any distributed network, including blockchains. Typically, blockchain protocols provide a timing buffer for block propagation across the network. In leader-based blockchains, the leader -- block proposer…
Fairness is a desirable and crucial property of many protocols that handle, for instance, exchanges of message. It states that if at least one agent engaging in the protocol is honest, then either the protocol will unfold correctly and…
Population protocols are a relatively novel computational model in which very resource-limited anonymous agents interact in pairs with the goal of computing predicates. We consider the probabilistic version of this model, which naturally…
We revisit the online dynamic acknowledgment problem. In the problem, a sequence of requests arrive over time to be acknowledged, and all outstanding requests can be satisfied simultaneously by one acknowledgement. The goal of the problem…
Correctness is an emergent property of systems where exposing error is cheaper than committing it. In dynamic, low-trust environments, autonomous AI agents benefit from delegating work to sub-agents, yet correctness cannot be assured…
We consider two-player iterated survival games in which players may switch from a more cooperative behavior to a less cooperative one at some step of the game. Payoffs are survival probabilities and lone individuals have to finish the game…
This work investigates the probability that the delay and the peak-age of information exceed a desired threshold in a point-to-point communication system with short information packets. The packets are generated according to a stationary…
Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through…