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Related papers: Sensor Analytics in Basketball

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We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

In many real-world complex systems, the behavior can be observed as a collection of discrete events generated by multiple interacting agents. Analyzing the dynamics of these multi-agent systems, especially team sports, often relies on…

Artificial Intelligence · Computer Science 2025-05-23 Rikuhei Umemoto , Keisuke Fujii

The tremendous growth of positioning technologies and GPS enabled devices has produced huge volumes of tracking data during the recent years. This source of information constitutes a rich input for data analytics processes, either offline…

Effective modeling of group interactions and dynamic semantic intentions is crucial for forecasting behaviors like trajectories or movements. In complex scenarios like sports, agents' trajectories are influenced by group interactions and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Mengshi Qi , Yuxin Yang , Huadong Ma

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Daniel Kienzle , Robin Schön , Rainer Lienhart , Shin'Ichi Satoh

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

Multimedia · Computer Science 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Sports data analytics is a relevant topic in applied statistics that has been growing in importance in recent years. In basketball, a player or team has a hot hand when their performance during a match is better than expected or they are on…

Applications · Statistics 2025-12-02 Gabriel Calvo , Carmen Armero , Luigi Spezia

In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms…

Computer Vision and Pattern Recognition · Computer Science 2020-11-23 Samuel Hurault , Coloma Ballester , Gloria Haro

Sports professionals constantly under pressure to perform at the highest level can benefit from sports analysis, which allows coaches and players to reduce manual efforts and systematically evaluate their performance using automated tools.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Yu-Hang Chien , Fang Yu

Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time…

Machine Learning · Computer Science 2022-11-23 Li-Chun Huang , Nai-Zen Hseuh , Yen-Che Chien , Wei-Yao Wang , Kuang-Da Wang , Wen-Chih Peng

We focus in this paper in the estimation of a target trajectory defined by whether a time constant parameter in a simple stochastic process or a random walk with binary observations. The binary observation comes from binary derivative…

Information Theory · Computer Science 2012-04-25 Adrien Ickowicz

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

A `trajectory' refers to a trace generated by a moving object in geographical spaces, usually represented by of a series of chronologically ordered points, where each point consists of a geo-spatial coordinate set and a timestamp. Rapid…

Machine Learning · Computer Science 2021-11-16 Seongjin Choi

Scoring in a basketball game is a process highly dynamic and non-linear type. The level of NBA teams improve each season. They incorporate to their rosters the best players in the world. These and other mechanisms, make the scoring in the…

We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an…

Machine Learning · Statistics 2014-01-09 Andrew Miller , Luke Bornn , Ryan Adams , Kirk Goldsberry

Wheelchair basketball, regulated by the International Wheelchair Basketball Federation, is a sport designed for individuals with physical disabilities. This paper presents a data-driven tool that effectively determines optimal team line-ups…

Applications · Statistics 2023-10-06 Gabriel Calvo , Carmen Armero , Bernd Grimm , Christophe Ley

The success rate of a basketball shot may be higher at locations where a player makes more shots. For a marked spatial point process, this means that the mark and the intensity are associated. We propose a Bayesian joint model for the mark…

Applications · Statistics 2023-02-02 Jieying Jiao , Guanyu Hu , Jun Yan

When humans navigate a crowed space such as a university campus or the sidewalks of a busy street, they follow common sense rules based on social etiquette. In this paper, we argue that in order to enable the design of new algorithms that…

Computer Vision and Pattern Recognition · Computer Science 2016-01-07 Alexandre Robicquet , Alexandre Alahi , Amir Sadeghian , Bryan Anenberg , John Doherty , Eli Wu , Silvio Savarese

We present a new approach for identifying situations and behaviours, which we call "moves", from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer…

Machine Learning · Computer Science 2018-09-13 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg
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