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We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the…

Graphics · Computer Science 2025-04-28 Kaiyuan Tang , Siyuan Yao , Chaoli Wang

We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems.…

Maintaining stable and accurate localization during fast motion or on rough terrain remains highly challenging for mobile robots with onboard resources. Currently, multi-sensor fusion methods based on continuous-time representation offer a…

Robotics · Computer Science 2026-04-07 Lei Zhao , Xingyi Li , Tianchen Deng , Chuan Cao , Han Zhang , Weidong Chen

A novel adaptive local surface refinement technique based on Locally Refined Non-Uniform Rational B-Splines (LR NURBS) is presented. LR NURBS can model complex geometries exactly and are the rational extension of LR B-splines. The local…

Computational Engineering, Finance, and Science · Computer Science 2017-09-19 Christopher Zimmermann , Roger A. Sauer

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Yuheng Jiang , Kaixin Yao , Zhuo Su , Zhehao Shen , Haimin Luo , Lan Xu

Volume rendering always plays an important role in the field of medical imaging and industrial design. In recent years, the realistic and interactive volume rendering of the global illumination can improve the perception of shape and depth…

Graphics · Computer Science 2020-08-17 Dening Luo

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

We present a new refinement strategy for locally refined B-splines which ensures the local linear independence of the basis functions. The strategy also guarantees the spanning of the full spline space on the underlying locally refined…

Numerical Analysis · Mathematics 2022-03-28 Francesco Patrizi

This paper tackles the problem of real-time semantic segmentation of high definition videos using a hybrid GPU / CPU approach. We propose an Efficient Video Segmentation(EVS) pipeline that combines: (i) On the CPU, a very fast optical flow…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Matthieu Paul , Christoph Mayer , Luc Van Gool , Radu Timofte

There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Georgios Kopanas , Julien Philip , Thomas Leimkühler , George Drettakis

In the context of high performance finite element analysis, the cost of iteratively modifying a computational domain via re-meshing and restarting the analysis becomes time prohibitive as the size of simulations increases. In this paper, we…

Computational Engineering, Finance, and Science · Computer Science 2021-05-20 Corey Wetterer-Nelson , Kenneth E. Jansen , John A. Evans

We present a novel platform for the interactive visualization of very large graphs. The platform enables the user to interact with the visualized graph in a way that is very similar to the exploration of maps at multiple levels. Our…

Human-Computer Interaction · Computer Science 2016-11-17 Nikos Bikakis , John Liagouris , Maria Krommyda , George Papastefanatos , Timos Sellis

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Sida Peng , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

This paper introduces an efficient Vision-Language Model (VLM) pipeline specifically optimized for deployment on embedded devices, such as those used in robotics and autonomous driving. The pipeline significantly reduces the computational…

Machine Learning · Computer Science 2025-11-04 Jin Huang , Yuchao Jin , Le An , Josh Park

Detecting slender, overlapping structures remains a challenge in computational microscopy. While recent coordinate-based approaches improve detection, they often produce less accurate splines than pixel-based methods. We introduce a…

Image and Video Processing · Electrical Eng. & Systems 2025-10-07 Frans Zdyb , Albert Alonso , Julius B. Kirkegaard

Instantaneous features of three-dimensional velocity fields are most directly visualized via streamsurfaces. It is generally unclear, however, which streamsurfaces one should pick for this purpose, given that infinitely many such surfaces…

The rapid growth of video content demands efficient and precise retrieval systems. While vision-language models (VLMs) excel in representation learning, they often struggle with adaptive, time-sensitive video retrieval. This paper…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yicheng Duan , Xi Huang , Duo Chen

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhen Li , Lingli Wang , Mofang Cheng , Cihui Pan , Jiaqi Yang

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however,…

Graphics · Computer Science 2020-09-08 Ingo Wald , Stefan Zellmann , Will Usher , Nate Morrical , Ulrich Lang , Valerio Pascucci