Related papers: Skeleton-aided Articulated Motion Generation
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing…
Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…
We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a…
Data generation is a data augmentation technique for enhancing the generalization ability for skeleton-based human action recognition. Most existing data generation methods face challenges to ensure the temporal consistency of the dynamic…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Round-the-clock monitoring of human behavior and emotions is required in many healthcare applications which is very expensive but can be automated using machine learning (ML) and sensor technologies. Unfortunately, the lack of…
We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods…
The modeling of human motion using machine learning methods has been widely studied. In essence it is a time-series modeling problem involving predicting how a person will move in the future given how they moved in the past. Existing…
Generating videos with content and motion variations is a challenging task in computer vision. While the recent development of GAN allows video generation from latent representations, it is not easy to produce videos with particular content…
This paper deals with motion capture of kinematic chains (e.g. human skeletons) from monocular image sequences taken by uncalibrated cameras. We present a method based on projecting an observation into a kinematic chain space (KCS). An…
Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich information about the scene they reside in and interact with.…
Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal…
Human motion prediction from motion capture data is a classical problem in the computer vision, and conventional methods take the holistic human body as input. These methods ignore the fact that, in various human activities, different body…
Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be…
This paper discusses video motion capture, namely, 3D reconstruction of human motion from multi-camera images. After the Part Confidence Maps are computed from each camera image, the proposed spatiotemporal filter is applied to deliver the…
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…
Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions…