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Hedge has been proposed as an adaptive scheme, which guides an agent's decision in resource selection and distribution problems that can be modeled as a multi-armed bandit full information game. Such problems are encountered in the areas of…

Machine Learning · Computer Science 2018-12-10 Miltiades E. Anagnostou , Maria A. Lambrou

We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…

Combinatorics · Mathematics 2009-01-17 George I. Bell

We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of…

Machine Learning · Computer Science 2022-03-21 Raghuram Bharadwaj Diddigi , Chandramouli Kamanchi , Shalabh Bhatnagar

Retrograde analysis is used in game-playing programs to solve states at the end of a game, working backwards toward the start of the game. The algorithm iterates through and computes the perfect-play value for as many states as resources…

Artificial Intelligence · Computer Science 2024-11-15 Isaac Stone , Nathan R. Sturtevant , Jonathan Schaeffer

We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable,…

Computer Science and Game Theory · Computer Science 2015-12-24 Elvis Dohmatob

Indirect call resolution remains a key challenge in reverse engineering and control-flow graph recovery, especially for stripped or optimized binaries. Static analysis is sound but often over-approximates, producing many false positives,…

Software Engineering · Computer Science 2026-01-27 Monika Santra , Bokai Zhang , Mark Lim , Vishnu Asutosh Dasu , Dongrui Zeng , Gang Tan

Inverse problems are characterized by their inherent non-uniqueness and sensitivity with respect to data perturbations. Their stable solution requires the application of regularization methods including variational and iterative…

Numerical Analysis · Mathematics 2023-10-17 Aviv Gibali , Markus Haltmeier

We investigate different aspects of area convexity [Sherman '17], a mysterious tool introduced to tackle optimization problems under the challenging $\ell_\infty$ geometry. We develop a deeper understanding of its relationship with more…

Optimization and Control · Mathematics 2023-10-31 Arun Jambulapati , Kevin Tian

Unlike repetitions in Western Chess where all repetitions are draws, repetitions in Chinese Chess could result in a win, draw, or loss depending on the kind of repetition being made by both players. One of the biggest hurdles facing Chinese…

Artificial Intelligence · Computer Science 2024-12-24 Daniel Tan , Neftali Watkinson Medina

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…

Logic in Computer Science · Computer Science 2013-07-18 Maciej Gazda , Tim A. C. Willemse

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, such as MCTS, have not been able to find good solutions. A…

Artificial Intelligence · Computer Science 2020-06-16 Hui Wang , Mike Preuss , Michael Emmerich , Aske Plaat

Assigning tasks to service providers is a frequent procedure across various applications. Often the tasks arrive dynamically while the service providers remain static. Preventing task rejection caused by service provider overload is of…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-07-02 Yohai Trabelsi , Pan Xu , Sarit Kraus

2-TBSG is a two-player game model which aims to find Nash equilibriums and is widely utilized in reinforced learning and AI. Inspired by the fact that the simplex method for solving the deterministic discounted Markov decision processes…

Computer Science and Game Theory · Computer Science 2019-06-11 Zeyu Jia , Zaiwen Wen , Yinyu Ye

We investigate the problem of finding reverse nearest neighbors efficiently. Although provably good solutions exist for this problem in low or fixed dimensions, to this date the methods proposed in high dimensions are mostly heuristic. We…

Computational Geometry · Computer Science 2010-11-24 David Arthur , Steve Y. Oudot

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…

Machine Learning · Computer Science 2020-04-06 Adrian Rivera Cardoso , Jacob Abernethy , He Wang , Huan Xu

Solving Sudoku puzzles is one of the most popular pastimes in the world. Puzzles range in difficulty from easy to very challenging; the hardest puzzles tend to have the most empty cells. The current paper explains and compares three…

Optimization and Control · Mathematics 2013-05-17 Eric C. Chi , Kenneth Lange

We consider the problem of reconstructing an infinite set of sparse, finite-dimensional vectors, that share a common sparsity pattern, from incomplete measurements. This is in contrast to the work [17], where the single vector signal can be…

Optimization and Control · Mathematics 2021-11-29 Nick Dexter , Hoang Tran , Clayton Webster

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

Computational Complexity · Computer Science 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman

The paper considers a split inverse problem involving component equilibrium problems in Hilbert spaces. This problem therefore is called the split equilibrium problem (SEP). It is known that almost solution methods for solving problem (SEP)…

Optimization and Control · Mathematics 2019-04-17 Dang Van Hieu

A rep-tile is a polygon that can be dissected into smaller copies (of the same size) of the original polygon. A polyomino is a polygon that is formed by joining one or more unit squares edge to edge. These two notions were first introduced…