Related papers: Balanced Non-Transitive Dice II: Tournaments
Reid conjectured that any finite set of non-negative integers is the score set of some tournament and Yao gave a non-constructive proof of Reid's conjecture using arithmetic arguments. No constructive proof has been found since. In this…
We characterize all the pairs of complementary non-homogenous Beatty sequences $(A_n)_{n\ge 0}$ and $(B_n)_{n\ge 0}$ for which there exists an invariant game having exactly $\{(A_n,B_n)\mid n\ge 0\}\cup \{(B_n,A_n)\mid n\ge 0\}$ as set of…
A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…
We prove the following new results. (a) Let $T$ be a regular tournament of order $2n+1\geq 11$ and $S$ a subset of $V(T)$. Suppose that $|S|\leq \frac{1}{2}(n-2)$ and $x$, $y$ are distinct vertices in $V(T)\setminus S$. If the subtournament…
Suppose we have $n$ dice, each with $s$ faces (assume $s\geq n$). On the first turn, roll all of them, and remove from play those that rolled an $n$. Roll all of the remaining dice. In general, if at a certain turn you are left with $k$…
An {\it inversion} of a tournament $T$ is obtained by reversing the direction of all edges with both endpoints in some set of vertices. Let ${\rm inv}_k(T)$ be the minimum length of a sequence of inversions using sets of size at most $k$…
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
Let $D$ be a strongly connected directed graph of order $n\geq 4$ vertices which satisfies the following condition for every triple $x,y,z$ of vertices such that $x$ and $y$ are non-adjacent: If there is no arc from $x$ to $z$, then…
We study variants of Sidorenko's conjecture in tournaments, where new phenomena arise that do not have clear analogues in the setting of undirected graphs. We first consider oriented graphs that are systematically under-represented in…
A $\{0,1\}$-matrix $\mathsf{A}$ is balanced if it does not contain a submatrix of odd order having exactly two 1's per row and per column. A graph is balanced if its clique-matrix is balanced. No characterization of minimally unbalanced…
Sets in R^n in which every pair of elements x, y can be connected by a path in the set of length bounded by a constant multiple of the distance between x and y are considered.
Orbits in different dispersive billiard systems, e.g. the 3 disk system, are mapped into a topological well ordered symbol plane and it is showed that forbidden and allowed orbits are separated by a monotone pruning front. The pruning front…
We investigate the structure of connected graphs, not necessarily locally finite, with infinitely many ends. On the one hand we study end-transitive such graphs and on the other hand we study such graphs with the property that the…
Given $k$ pairs of vertices $(s_i,t_i)$, $1\le i\le k$, of a digraph $G$, how can we test whether there exist $k$ vertex-disjoint directed paths from $s_i$ to $t_i$ for $1\le i\le k$? This is NP-complete in general digraphs, even for $k =…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
Ladder tournaments are widely used to rank individuals in real-world organizations and games. Their mathematical properties however are still poorly understood. We formalize the ranking rule generated by a ladder tournament, and we show…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
The pattern of a matrix M is a (0,1)-matrix which replaces all non-zero entries of M with a 1. A directed graph is said to support M if its adjacency matrix is the pattern of M. If M is an orthogonal matrix, then a digraph which supports M…
The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…