Related papers: Approximation of Bandwidth for the Interactive Ope…
In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…
360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…
Multimedia data is a form of data that can represent all types of data (images, sound and text). The use of multimedia data for the online application requires a more comprehensive database in the use of storage media, Sorting / indexing,…
Being an integral part of the network traffic, nowadays it's vital to design robust mechanisms to provide QoS for multimedia applications. The main goal of this paper is to provide an efficient solution to support content-aware video…
Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be…
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…
The surge in popularity of short-form video content, particularly through platforms like TikTok and Instagram, has led to an exponential increase in data traffic, presenting significant challenges in network resource management. Traditional…
Admission control is a key component in multimedia servers, which will allow the resources to be used by the client only when they are available. A problem faced by numerous content serving machines is overload, when there are too many…
Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos…
We present a novel task called online video editing, which is designed to edit \textbf{streaming} frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible,…
The omnipresence of IoT devices in Industry 4.0 is expected to foster higher reliability, safety, and efficiency. However, interconnecting a large number of wireless devices without jeopardizing the system performance proves challenging. To…
Short video streaming has become a dominant paradigm in digital media, characterized by rapid swiping interactions and diverse media content. A key technical challenge is designing an effective preloading strategy that dynamically selects…
This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…
Vehicular Ad Hoc Network (VANET) is a type of mobile ad hoc network (MANET) that facilitates communication among vehicles. VANET provides inter-vehicular communications to serve for the application like road traffic safety and traffic…
Understanding and tuning the performance of extreme-scale parallel computing systems demands a streaming approach due to the computational cost of applying offline algorithms to vast amounts of performance log data. Analyzing large…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
Nowadays, Internet of Video Things (IoVT) grows rapidly in terms of quantity and computation demands. In spite of the higher local computation capability on visual processing compared with conventional Internet of Things devices, IoVT…
Dynamic resource management has become an active area of research in the Cloud Computing paradigm. Cost of resources varies significantly depending on configuration for using them. Hence efficient management of resources is of prime…