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Heterogeneous Networks is the integration of all existing networks under a single environment with an understanding between the functional operations and also includes the ability to make use of multiple broadband transport technologies and…
Despite the prevalence of wireless connectivity in urban areas around the globe, there remain numerous and diverse situations where connectivity is insufficient or unavailable. To address this, we introduce mobile wireless infrastructure on…
World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…
We design a dispatch system to improve the peak service quality of video on demand (VOD). Our system predicts the hot videos during the peak hours of the next day based on the historical requests, and dispatches to the content delivery…
Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…
Mobile ad hoc networking (MANET) is a growing technology that can support the operation of adaptive wireless networks. With the increased demand rate of wireless applications it is useful to have more adaptive and self organizing…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While…
The bandwidth adaptation is the technique that allows the flexibility in bandwidth allocation for a call. Using the bandwidth adaptation technique, the number of call admission in the system can be increased significantly. In this paper we…
Session-based recommender systems aim to improve recommendations in short-term sessions that can be found across many platforms. A critical challenge is to accurately model user intent with only limited evidence in these short sessions. For…
Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…
Emerging mobility standards within the next generation Internet Protocol, IPv6, promise to continuously operate devices roaming between IP networks. Associated with the paradigm of ubiquitous computing and communication, network technology…
Growing demand for video services is the main driver for increasing traffic in wireless cellular data networks. Wireless video distribution schemes have recently been proposed to offload data via Device-to-Device (D2D) communications. These…
Session based recommendation provides an attractive alternative to the traditional feature engineering approach to recommendation. Feature engineering approaches require hand tuned features of the users history to be created to produce a…
Internet video traffic has been been rapidly increasing and is further expected to increase with the emerging 5G applications such as higher definition videos, IoT and augmented/virtual reality applications. As end-users consume video in…
In the diverse landscape of 6G networks, where wireless connectivity demands surge and spectrum resources remain limited, flexible spectrum access becomes paramount. The success of crafting such schemes hinges on our ability to accurately…
New applications for the Internet such as video on demand, grid computing etc. depend on the availability of high bandwidth connections with acceptable Quality of Service (QoS). There appears to be, therefore, a requirement for a market…
User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…
User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a…
In this paper, we consider the multi-user scheduling problem in millimeter wave (mmWave) video streaming networks, which comprise a streaming server and several users, each requesting a video stream with a different resolution. The main…