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We approach the cycle double cover conjecture by looking for a circular 2-cell embedding of cubic graphs on an arbitrary surface. It is easy to see that if such an embedding exists, we can get to it from an arbitrary starting 2-cell…
Optimal embedding in the three-dimensional space of exponentially growing squeezed surfaces, like plants leaves, or 2D colonies of exponentially reproducing cells, is considered in the framework of conformal approach. It is shown that the…
In this purely experimental work we try to represent the set of plane maps with 3 vertices and 3 faces as a bipartite ribbon graph. In particular, this construction allows one to estimate the genus of the initial set.
Environment perception is an important task with great practical value and bird view is an essential part for creating panoramas of surrounding environment. Due to the large gap and severe deformation between the frontal view and bird view,…
The multiview variety from computer vision is generalized to images by $n$ cameras of points linked by a distance constraint. The resulting five-dimensional variety lives in a product of $2n$ projective planes. We determine defining…
The electrostatics of 2D system with complicated inner boundary is studied. The object which we call "monster" is built by an iterative process of multiple conformal mapping of the circle exterior. The procedure leads to the figures built…
We investigate a distortion in redshift-space which causes galaxies to appear to lie in walls concentric about the observer, forming a rough bull's-eye pattern. We simulate what an observer would see in a thin slice of redshift-space,…
We address the dual problems of novel view synthesis and environment reconstruction from hand-held RGBD sensors. Our contributions include 1) modeling highly specular objects, 2) modeling inter-reflections and Fresnel effects, and 3)…
We present a method to map 2D image observations of a scene to a persistent 3D scene representation, enabling novel view synthesis and disentangled representation of the movable and immovable components of the scene. Motivated by the…
The screening of an individual low-dimensional object can be strongly influenced by the objects nearby. We propose that such environment's influence can be absorbed into an effective polarizability, instead of its intrinsic polarizability.…
Bird's-eye view (BEV) maps are an important geometrically structured representation widely used in robotics, in particular self-driving vehicles and terrestrial robots. Existing algorithms either require depth information for the geometric…
A self-driving perception model aims to extract 3D semantic representations from multiple cameras collectively into the bird's-eye-view (BEV) coordinate frame of the ego car in order to ground downstream planner. Existing perception methods…
Simulations of light scattering off an extreme ultraviolet lithography mask with a 2D-periodic absorber pattern are presented. In a detailed convergence study it is shown that accurate results can be attained for relatively large 3D…
The objective of this paper is to rectify any monocular image by computing a homography matrix that transforms it to a bird's eye (overhead) view. We make the following contributions: (i) we show that the homography matrix can be…
The appearance of the world varies dramatically not only from place to place but also from hour to hour and month to month. Every day billions of images capture this complex relationship, many of which are associated with precise time and…
Current theories of perception suggest that the brain represents features of the world as probability distributions, but can such uncertain foundations provide the basis for everyday vision? Perceiving objects and scenes requires knowing…
Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this…
Bird's-Eye View (BEV) features are popular intermediate scene representations shared by the 3D backbone and the detector head in LiDAR-based object detectors. However, little research has been done to investigate how to incorporate…
In view of solving problems of geometric realizability of polyhedra with given geometric constraints, we describe the space of geometric realizations of a simply-connected triangulated euclidean polyhedron in $\mathbb{R}^3$ up to similarity…
This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…