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This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Yunzhi Yan , Haotong Lin , Chenxu Zhou , Weijie Wang , Haiyang Sun , Kun Zhan , Xianpeng Lang , Xiaowei Zhou , Sida Peng

3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by utilizing millions of 3D Gaussians and projects these…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Joongho Jo , Hyeongwon Kim , Jongsun Park

Object grasping in cluttered scenes is a widely investigated field of robot manipulation. Most of the current works focus on estimating grasp pose from point clouds based on an efficient single-shot grasp detection network. However, due to…

Robotics · Computer Science 2021-05-19 Wei Wei , Yongkang Luo , Fuyu Li , Guangyun Xu , Jun Zhong , Wanyi Li , Peng Wang

Deep neural networks (DNNs) have become a key part of many modern software applications. After training and validating, the DNN is deployed as an irrevocable component and applied in real-world scenarios. Although most DNNs are built…

Machine Learning · Computer Science 2021-03-31 JingWei Xu , Siyuan Zhu , Zenan Li , Chang Xu

General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we…

Robotics · Computer Science 2021-01-05 Michel Breyer , Jen Jen Chung , Lionel Ott , Roland Siegwart , Juan Nieto

In real-world road scenes, diverse material properties lead to complex light reflection phenomena, making accurate color reproduction crucial for enhancing the realism and safety of simulated driving environments. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Hongsheng Wang , Yang Wang , Yalan Liu , Fayuan Hu , Shengyu Zhang , Fei Wu , Feng Lin

We present a novel end-to-end partially supervised deep learning approach for video anomaly detection and localization using only normal samples. The insight that motivates this study is that the normal samples can be associated with at…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Yaxiang Fan , Gongjian Wen , Deren Li , Shaohua Qiu , Martin D. Levine

Local feature matching remains a fundamental challenge in computer vision. Recent Area to Point Matching (A2PM) methods have improved matching accuracy. However, existing research based on this framework relies on inefficient pixel-level…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Xiangzeng Liu , Chi Wang , Guanglu Shi , Xiaodong Zhang , Qiguang Miao , Miao Fan

3D Gaussian Splatting (3DGS) has emerged as a promising representation for photorealistic rendering of 3D scenes. However, its high storage requirements pose significant challenges for practical applications. We observe that Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Yuang Shi , Simone Gasparini , Géraldine Morin , Chenggang Yang , Wei Tsang Ooi

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Hyunjin Kim , Haebeom Jung , Jaesik Park

3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Shijie Zhou , Haoran Chang , Sicheng Jiang , Zhiwen Fan , Zehao Zhu , Dejia Xu , Pradyumna Chari , Suya You , Zhangyang Wang , Achuta Kadambi

Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Qiqi Hou , Randall Rauwendaal , Zifeng Li , Hoang Le , Farzad Farhadzadeh , Fatih Porikli , Alexei Bourd , Amir Said

3D Gaussian Splatting has shown impressive novel view synthesis results; nonetheless, it is vulnerable to dynamic objects polluting the input data of an otherwise static scene, so called distractors. Distractors have severe impact on the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Paul Ungermann , Armin Ettenhofer , Matthias Nießner , Barbara Roessle

Recently, generalizable human Gaussian splatting from sparse-view inputs has been actively studied for the photorealistic human rendering. Most existing methods rely on explicit geometric constraints or predefined structural representations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Jingi Kim , Wonjun Kim

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

This paper introduces LiGSM, a novel LiDAR-enhanced 3D Gaussian Splatting (3DGS) mapping framework that improves the accuracy and robustness of 3D scene mapping by integrating LiDAR data. LiGSM constructs joint loss from images and LiDAR…

Robotics · Computer Science 2025-03-10 Jian Shen , Huai Yu , Ji Wu , Wen Yang , Gui-Song Xia

Nowadays it is prevalent to take features extracted from pre-trained deep learning models as image representations which have achieved promising classification performance. Existing methods usually consider either object-based features or…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Chiranjibi Sitaula , Yong Xiang , Anish Basnet , Sunil Aryal , Xuequan Lu

Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information within neural network weights, NeRFs excel at producing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dawid Malarz , Weronika Smolak , Jacek Tabor , Sławomir Tadeja , Przemysław Spurek