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Fervent calls for more robust governance of the harms associated with artificial intelligence (AI) are leading to the adoption around the world of what regulatory scholars have called a management-based approach to regulation. Recent…

Artificial Intelligence · Computer Science 2024-06-28 Cary Coglianese , Colton R. Crum

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Practitioners from diverse occupations and backgrounds are increasingly using machine learning (ML) methods. Nonetheless, studies on ML Practitioners typically draw populations from Big Tech and academia, as researchers have easier access…

Machine Learning · Computer Science 2021-10-07 Aspen Hopkins , Serena Booth

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

Computers and Society · Computer Science 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Research in Artificial Intelligence is breaking technology barriers every day. New algorithms and high performance computing are making things possible which we could only have imagined earlier. Though the enhancements in AI are making life…

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

Machine Learning · Computer Science 2024-02-12 Scotty Black , Christian Darken

This paper explores the changes that pervasive AI is having on the nature of combat. We look beyond the substitution of AI for experts to an approach where complementary human and machine abilities are blended. Using historical and modern…

Computers and Society · Computer Science 2024-05-01 Philip Feldman , Aaron Dant , Harry Dreany

Potential advancements in artificial intelligence (AI) could have profound implications for how countries research and develop weapons systems, and how militaries deploy those systems on the battlefield. The idea of AI-enabled military…

Computers and Society · Computer Science 2022-11-02 Paul Scharre , Megan Lamberth

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Artificial Intelligence · Computer Science 2025-10-24 Glenn Matlin , Parv Mahajan , Isaac Song , Yixiong Hao , Ryan Bard , Stu Topp , Evan Montoya , M. Rehan Parwani , Soham Shetty , Mark Riedl

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

We study how humans learn from AI, leveraging an introduction of an AI-powered Go program (APG) that unexpectedly outperformed the best professional player. We compare the move quality of professional players to APG's superior solutions…

General Economics · Economics 2025-01-13 Sukwoong Choi , Hyo Kang , Namil Kim , Junsik Kim

The possibility of super-AIs taking over the world has been intensively studied by numerous scholars. This paper focuses on the multi-AI competition scenario under the premise of super-AIs in power. Firstly, the article points out the…

Computers and Society · Computer Science 2022-09-02 Jialin Wu

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

Artificial intelligence (AI), although not able to currently capture the many complexities of humans, are slowly adapting to have certain capabilities of humans, many of which can revolutionize our world. AI systems, such as ChatGPT and…

Computers and Society · Computer Science 2024-03-26 Jay Nemec

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep…

Machine Learning · Computer Science 2017-05-09 Vlad Firoiu , William F. Whitney , Joshua B. Tenenbaum

After decades of uninterrupted progress and growth, information technology has so evolved that it can be said we are entering the age of autonomous machines, but there exist many roadblocks in the way of making this a reality. In this…

Robotics · Computer Science 2021-06-29 Shaoshan Liu , Jean-Luc Gaudiot

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu