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Embedding undirected graphs in a Euclidean space has many computational benefits. FastMap is an efficient embedding algorithm that facilitates a geometric interpretation of problems posed on undirected graphs. However, Euclidean distances…

Machine Learning · Computer Science 2020-06-08 Sriram Gopalakrishnan , Liron Cohen , Sven Koenig , T. K. Satish Kumar

In the age of real-time online traffic information and GPS-enabled devices, fastest-path computations between two points in a road network modeled as a directed graph, where each directed edge is weighted by a "travel time" value, are…

Data Structures and Algorithms · Computer Science 2018-10-04 Renjie Chen , Craig Gotsman

FastMap was first introduced in the Data Mining community for generating Euclidean embeddings of complex objects. In this dissertation, we first present FastMap to generate Euclidean embeddings of graphs in near-linear time: The pairwise…

Discrete Mathematics · Computer Science 2025-03-18 Ang Li

A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function $h(u,t)$ that estimates the shortest distance from any input node $u$ to the destination $t$. Traditionally, heuristics…

Computational Geometry · Computer Science 2021-11-22 Talya Eden , Piotr Indyk , Haike Xu

Finding the shortest path between two points in a graph is a fundamental problem that has been well-studied over the past several decades. Shortest path algorithms are commonly applied to modern navigation systems, so our study aims to…

Data Structures and Algorithms · Computer Science 2022-08-02 Kevin Y. Chen

The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…

Data Structures and Algorithms · Computer Science 2019-12-12 Nairen Cao , Jeremy T. Fineman , Katina Russell

This paper introduces a novel algorithm combination designed for fast one-to-many multicriteria shortest path search. A preprocessing algorithm excludes irrelevant vertices by building a smaller cover graph. A modified version of…

Data Structures and Algorithms · Computer Science 2022-02-01 Temirlan Kurbanov , Marek Cuchý , Jiří Vokřínek

Fastest-path queries between two points in a very large road map is an increasingly important primitive in modern transportation and navigation systems, thus very efficient computation of these paths is critical for system performance and…

Data Structures and Algorithms · Computer Science 2020-09-09 Renjie Chen , Craig Gotsman

Computing shortest path distances between nodes lies at the heart of many graph algorithms and applications. Traditional exact methods such as breadth-first-search (BFS) do not scale up to contemporary, rapidly evolving today's massive…

Machine Learning · Computer Science 2020-02-14 Fatemeh Salehi Rizi , Joerg Schloetterer , Michael Granitzer

Finding optimal matchings in dense graphs is of general interest and of particular importance in social, transportation and biological networks. While developing optimal solutions for various matching problems is important, the running…

Data Structures and Algorithms · Computer Science 2020-11-16 Nitish K. Panigrahy , Prithwish Basu , Don Towsley

Path finding in graphs is one of the most studied classes of problems in computer science. In this context, search algorithms are often extended with heuristics for a more efficient search of target nodes. In this work we combine recent…

Artificial Intelligence · Computer Science 2022-04-20 Danilo Numeroso , Davide Bacciu , Petar Veličković

The computation of distance measures between nodes in graphs is inefficient and does not scale to large graphs. We explore dense vector representations as an effective way to approximate the same information: we introduce a simple yet…

Computation and Language · Computer Science 2019-06-18 Andrey Kutuzov , Mohammad Dorgham , Oleksiy Oliynyk , Chris Biemann , Alexander Panchenko

We present FastRP, a scalable and performant algorithm for learning distributed node representations in a graph. FastRP is over 4,000 times faster than state-of-the-art methods such as DeepWalk and node2vec, while achieving comparable or…

Social and Information Networks · Computer Science 2019-09-02 Haochen Chen , Syed Fahad Sultan , Yingtao Tian , Muhao Chen , Steven Skiena

Reasoning on large-scale knowledge graphs has been long dominated by embedding methods. While path-based methods possess the inductive capacity that embeddings lack, their scalability is limited by the exponential number of paths. Here we…

Artificial Intelligence · Computer Science 2023-11-10 Zhaocheng Zhu , Xinyu Yuan , Mikhail Galkin , Sophie Xhonneux , Ming Zhang , Maxime Gazeau , Jian Tang

UMAP is a non-parametric graph-based dimensionality reduction algorithm using applied Riemannian geometry and algebraic topology to find low-dimensional embeddings of structured data. The UMAP algorithm consists of two steps: (1) Compute a…

Machine Learning · Computer Science 2021-08-31 Tim Sainburg , Leland McInnes , Timothy Q Gentner

It is a critical issue to compute the shortest paths between nodes in networks. Exact algorithms for shortest paths are usually inapplicable for large scale networks due to the high computational complexity. In this paper, we propose a…

Social and Information Networks · Computer Science 2015-06-29 Shi-nan Gong , Duan-bing Chen , Hui Gao , Guan-nan Wang , Liang-wei Wang

Given a directed graph of nodes and edges connecting them, a common problem is to find the shortest path between any two nodes. Here we show that the shortest path distances can be found by a simple matrix inversion: If the edges are given…

Data Structures and Algorithms · Computer Science 2024-07-25 Zeyu Jing , Markus Meister

The Euclidean Shortest Path Problem (ESPP), which involves finding the shortest path in a Euclidean plane with polygonal obstacles, is a classic problem with numerous real-world applications. The current state-of-the-art solution, Euclidean…

Databases · Computer Science 2024-08-22 Jinchun Du , Bojie Shen , Muhammad Aamir Cheema

Paths generated by A* and other graph-search-based planners are widely used in the robotic field. Due to the restricted node-expansion directions, the resulting paths are usually not the shortest. Besides, unnecessary heading changes, or…

Robotics · Computer Science 2025-11-18 Yong Li , Hui Cheng

We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…

Social and Information Networks · Computer Science 2025-09-11 Francesco Zigliotto , Desmond J. Higham
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