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This paper provides a comprehensive guide to generating unconstrained, simplicial, four-dimensional (4D), hypervolume meshes for space-time applications. While several universal procedures for constructing unconstrained, d-dimensional,…

Numerical Analysis · Mathematics 2024-07-19 Jude T. Anderson , David M. Williams

This paper describes a novel method of generating hex-dominant meshes using pre-computed optimal subdivisions of the unit cube in a grid-based approach. Our method addresses geometries that are standard in mechanical engineering and often…

Computational Geometry · Computer Science 2023-07-19 Henrik Stromberg , Valentin Mayer-Eichberger , Armin Lohrengel

Recent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution, and sometimes pooling, operations on triangle meshes. These methods,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Francesco Milano , Antonio Loquercio , Antoni Rosinol , Davide Scaramuzza , Luca Carlone

Compared with the remarkable progress made in parallel numerical solvers of partial differential equations,the development of algorithms for generating unstructured triangular/tetrahedral meshes has been relatively sluggish. In this paper,…

Numerical Analysis · Mathematics 2024-09-19 Chengdi Ma , Jizu Huang , Hao Luo , Chao Yang

The most important aim in tool path generation methods is to increase the machining efficiency by minimizing the total length of tool paths while the error is kept under a prescribed tolerance. This can be achieved by determining the moving…

Computational Geometry · Computer Science 2014-02-06 Márta Szilvási-Nagy , Gyula Mátyási , Szilvia Béla

We present a target field approach to analytically design magnetic fields using permanent magnets. We assume that their magnetisation is bound to a two-dimensional surface and is composed of a complete basis of surface modes. By posing the…

Applied Physics · Physics 2024-05-24 Peter J. Hobson , Chris Morley , Alister Davis , Thomas Smith , Mark Fromhold

We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

We present a fast method for generating random samples according to a variable density Poisson-disc distribution. A minimum threshold distance is used to create a background grid array for keeping track of those points that might affect any…

Image and Video Processing · Electrical Eng. & Systems 2021-06-17 Nicholas Dwork , Corey A. Baron , Ethan M. I. Johnson , Daniel O'Connor , John M. Pauly , Peder E. Z. Larson

This work describes a concise algorithm for the generation of triangular meshes with the help of standard adaptive finite element methods. We demonstrate that a generic adaptive finite element solver can be repurposed into a triangular mesh…

Numerical Analysis · Mathematics 2021-02-02 Tom Gustafsson

To effectively address the issues of low sensitivity and high time consumption in time series anomaly detection, we propose an anomaly detection method based on cross-modal deep metric learning. A cross-modal deep metric learning feature…

Machine Learning · Computer Science 2025-09-17 Wei Li , Zheze Yang

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Yuxuan Wang , Xuanyu Yi , Haohan Weng , Qingshan Xu , Xiaokang Wei , Xianghui Yang , Chunchao Guo , Long Chen , Hanwang Zhang

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Jan Held , Renaud Vandeghen , Sanghyun Son , Daniel Rebain , Matheus Gadelha , Yi Zhou , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

This paper proposes an algorithm for clipping line segment against an axis-aligned rectangular window. The conventional algorithms for line segment clipping treat the clipping boundary and/or the line segment to be clipped as line. The…

Graphics · Computer Science 2026-05-01 Bimal Kumar Ray

We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…

Computational Geometry · Computer Science 2007-05-23 Jeff Danciger , Satyan L. Devadoss , Don Sheehy

One remarkable feature of virtual element methods (VEMs) is their great flexibility and robustness when used on almost arbitrary polytopal meshes. This very feature makes it widely used in both fitted and unfitted mesh methods. Despite…

Numerical Analysis · Mathematics 2025-01-09 Ruchi Guo

We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung

We present an algorithm for creating contiguous cartograms using meshes. We use numerical optimization to minimize cartographic error and distortion by transforming the mesh vertices. The vertices can either be optimized in the plane or…

Computational Geometry · Computer Science 2024-11-27 Robert C. Sargent

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…

This paper presents a GPU parallel algorithm to generate a new kind of polygonal meshes obtained from Delaunay triangulations. To generate the polygonal mesh, the algorithm first uses a classification system to label each edge of an input…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-13 Sergio Salinas , José Ojeda , Nancy Hitschfeld , Alejandro Ortiz-Bernardin

In this paper, we develop constructive algorithms for generating quasi-uniform point sets and sequences over arbitrary two-dimensional triangular domains. Our proposed method, called the \emph{Voronoi-guided greedy packing} algorithm,…

Numerical Analysis · Mathematics 2026-04-07 Hengjun Xu , Takashi Goda
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