Related papers: Depth Structure Preserving Scene Image Generation
Multiview stereo aims to reconstruct scene depth from images acquired by a camera under arbitrary motion. Recent methods address this problem through deep learning, which can utilize semantic cues to deal with challenges such as textureless…
Accurate segmentation of topological tubular structures, such as blood vessels and roads, is crucial in various fields, ensuring accuracy and efficiency in downstream tasks. However, many factors complicate the task, including thin local…
Learning to generate natural scenes has always been a challenging task in computer vision. It is even more painstaking when the generation is conditioned on images with drastically different views. This is mainly because understanding,…
3D content generation has recently attracted significant research interest, driven by its critical applications in VR/AR and embodied AI. In this work, we tackle the challenging task of synthesizing multiple 3D assets within a single scene…
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…
Recent work has shown significant progress in the direction of synthetic data generation using Generative Adversarial Networks (GANs). GANs have been applied in many fields of computer vision including text-to-image conversion, domain…
Scene-text image synthesis techniques that aim to naturally compose text instances on background scene images are very appealing for training deep neural networks due to their ability to provide accurate and comprehensive annotation…
State-of-the-art text-to-image models excel at photorealistic rendering but often struggle to capture the layout and object relationships implied by complex prompts. Scene graphs provide a natural structural prior, yet previous graph-guided…
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive…
We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each…
We present three multi-scale similarity learning architectures, or DeepSim networks. These models learn pixel-level matching with a contrastive loss and are agnostic to the geometry of the considered scene. We establish a middle ground…
Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing…
Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces…
We introduce an approach for analyzing the variation of features generated by convolutional neural networks (CNNs) with respect to scene factors that occur in natural images. Such factors may include object style, 3D viewpoint, color, and…
Synthetic infrared (IR) scene and target generation is an important computer vision problem as it allows the generation of realistic IR images and targets for training and testing of various applications, such as remote sensing,…
Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…
We propose an end-to-end network for image generation from given structured-text that consists of the visual-relation layout module and the pyramid of GANs, namely stacking-GANs. Our visual-relation layout module uses relations among…
Object recognition is an important problem in computer vision, having diverse applications. In this work, we construct an end-to-end scene recognition pipeline consisting of feature extraction, encoding, pooling and classification. Our…
Dynamic texture synthesis aims to generate sequences that are visually similar to a reference video texture and exhibit specific stationary properties in time. In this paper, we introduce a spatiotemporal generative adversarial network…
Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…