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Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…

Computer Science and Game Theory · Computer Science 2023-12-20 Yixuan Even Xu , Chun Kai Ling , Fei Fang

We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary.…

Artificial Intelligence · Computer Science 2017-11-21 Andrea Celli , Nicola Gatti

Applications, such as military and disaster response, can benefit from robotic collectives' ability to perform multiple cooperative tasks (e.g., surveillance, damage assessments) efficiently across a large spatial area. Coalition formation…

Multiagent Systems · Computer Science 2023-06-12 Grace Diehl , Julie A. Adams

In this paper, we introduce a framework to study local interactions due to the presence of herding behavior in a minority game. The idea behind this approach is to consider that some of the agents who play the game believe that some of…

Computational Physics · Physics 2007-05-23 Daniel Oliveira Cajueiro , Reinaldo Soares De Camargo

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…

Computer Science and Game Theory · Computer Science 2026-05-19 David Ryzák , Tomáš Kroupa

We propose a notion of a stable partition in a coalitional game that is parametrized by the concept of a defection function. This function assigns to each partition of the grand coalition a set of different coalition arrangements for a…

Computer Science and Game Theory · Computer Science 2007-05-23 Krzysztof R. Apt , Tadeusz Radzik

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang

In networked communications nodes choose among available actions and benefit from exchanging information through edges, while continuous technological progress fosters system functionings that increasingly often rely on cooperation. Growing…

Computer Science and Game Theory · Computer Science 2018-09-10 Giovanni Rossi

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

Optimization and Control · Mathematics 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

We study uncoordinated matching markets with additional local constraints that capture, e.g., restricted information, visibility, or externalities in markets. Each agent is a node in a fixed matching network and strives to be matched to…

Computer Science and Game Theory · Computer Science 2014-09-16 Martin Hoefer , Lisa Wagner

Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…

Computer Science and Game Theory · Computer Science 2025-10-07 Martin Černý , Jan Bok , David Hartman , Milan Hladík

Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire…

Computer Science and Game Theory · Computer Science 2016-02-08 Kaare B. Mikkelsen , Lars A. Bach

The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has…

The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…

Computational Complexity · Computer Science 2019-10-23 Tesshu Hanaka , Hironori Kiya , Yasuhide Maei , Hirotaka Ono

In this paper, we consider a sequence of transferable utility (TU) coalitional games where the coalitional values are unknown but vary within certain bounds. As a solution to the resulting family of games, we formalise the notion of "robust…

Systems and Control · Electrical Eng. & Systems 2020-10-20 Aitazaz Ali Raja , Sergio Grammatico

We investigate the representation of measures of network centrality using a framework that blends a social network representation with the succint formalism of cooperative skill games. We discuss the expressiveness of the new framework and…

Computer Science and Game Theory · Computer Science 2019-09-25 Gabriel Istrate , Cosmin Bonchis , Claudiu Gatina

Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. In the classical Transferable Utility…

Computer Science and Game Theory · Computer Science 2014-01-17 Gianluigi Greco , Enrico Malizia , Luigi Palopoli , Francesco Scarcello

Two straightforward methods to extend an assessment of individual elements to groups are to sum individual assessments or to treat the group as a single merged element and assess it accordingly. In this work, we analyze another natural…

Computer Science and Game Theory · Computer Science 2026-05-21 Piotr Kępczyński , Oskar Skibski