Stable partitions in coalitional games
Computer Science and Game Theory
2007-05-23 v1 Multiagent Systems
Abstract
We propose a notion of a stable partition in a coalitional game that is parametrized by the concept of a defection function. This function assigns to each partition of the grand coalition a set of different coalition arrangements for a group of defecting players. The alternatives are compared using their social welfare. We characterize the stability of a partition for a number of most natural defection functions and investigate whether and how so defined stable partitions can be reached from any initial partition by means of simple transformations. The approach is illustrated by analyzing an example in which a set of stores seeks an optimal transportation arrangement.
Keywords
Cite
@article{arxiv.cs/0605132,
title = {Stable partitions in coalitional games},
author = {Krzysztof R. Apt and Tadeusz Radzik},
journal= {arXiv preprint arXiv:cs/0605132},
year = {2007}
}
Comments
18 pages