Related papers: Robust Online Matrix Factorization for Dynamic Bac…
We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX…
We present a novel camera path optimization framework for the task of online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimating, path smoothing, and novel view rendering. Most previous…
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM)…
Extracting accurate foreground objects from a scene is an essential step for many video applications. Traditional background subtraction algorithms can generate coarse estimates, but generating high quality masks requires professional…
Video object segmentation, aiming to segment the foreground objects given the annotation of the first frame, has been attracting increasing attentions. Many state-of-the-art approaches have achieved great performance by relying on online…
We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel…
This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and…
The data storage has been one of the bottlenecks in surveillance systems. The conventional video compression algorithms such as H.264 and H.265 do not fully utilize the low information density characteristic of the surveillance video. In…
The segmentation of video sequences into foreground and background regions is a low-level process commonly used in video content analysis and smart surveillance applications. Using a multispectral camera setup can improve this process by…
Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element…
We in this paper solve the problem of high-quality automatic real-time background cut for 720p portrait videos. We first handle the background ambiguity issue in semantic segmentation by proposing a global background attenuation model. A…
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic…
Frame sampling is a fundamental problem in video action recognition due to the essential redundancy in time and limited computation resources. The existing sampling strategy often employs a fixed frame selection and lacks the flexibility to…
Cross-modal video retrieval aims to retrieve the semantically relevant videos given a text as a query, and is one of the fundamental tasks in Multimedia. Most of top-performing methods primarily leverage Visual Transformer (ViT) to extract…
We design a real-time portrait matting pipeline for everyday use, particularly for "virtual backgrounds" in video conferences. Existing segmentation and matting methods prioritize accuracy and quality over throughput and efficiency, and our…
Video diffusion models achieve strong frame-level fidelity but still struggle with motion coherence, dynamics and realism, often producing jitter, ghosting, or implausible dynamics. A key limitation is that the standard denoising MSE…
Video rain/snow removal from surveillance videos is an important task in the computer vision community since rain/snow existed in videos can severely degenerate the performance of many surveillance system. Various methods have been…
We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…
Graph Neural Networks (GNNs) have demonstrated superior performance across various graph learning tasks but face significant computational challenges when applied to large-scale graphs. One effective approach to mitigate these challenges is…
Due to the difficulty of solving the matting problem, lots of methods use some kinds of assistance to acquire high quality alpha matte. Green screen matting methods rely on physical equipment. Trimap-based methods take manual interactions…