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Related papers: Dynamics Based 3D Skeletal Hand Tracking

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We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Franziska Mueller , Dushyant Mehta , Oleksandr Sotnychenko , Srinath Sridhar , Dan Casas , Christian Theobalt

Temporal 3D human pose estimation from monocular videos is a challenging task in human-centered computer vision due to the depth ambiguity of 2D-to-3D lifting. To improve accuracy and address occlusion issues, inertial sensor has been…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Yiming Bao , Xu Zhao , Dahong Qian

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Yuxiao Zhou , Marc Habermann , Weipeng Xu , Ikhsanul Habibie , Christian Theobalt , Feng Xu

Highly constrained manipulation tasks continue to be challenging for autonomous robots as they require high levels of precision, typically less than 1mm, which is often incompatible with what can be achieved by traditional perception…

Robotics · Computer Science 2021-12-20 Andrew S. Morgan , Bowen Wen , Junchi Liang , Abdeslam Boularias , Aaron M. Dollar , Kostas Bekris

Hand pose tracking is essential for advancing applications in human-computer interaction. Current approaches, such as vision-based systems and wearable devices, face limitations in portability, usability, and practicality. We present a…

Human-Computer Interaction · Computer Science 2025-10-07 Yingjing Xiao , Zhichao Huang , Junbin Ren , Haichuan Song , Yang Gao , Yuting Bai , Zhanpeng Jin

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Human hand simulation plays a critical role in digital twin applications, requiring models that balance anatomical fidelity with computational efficiency. We present a complete pipeline for constructing multi-rigid-body approximations of…

Robotics · Computer Science 2025-12-09 Bin Zhao , Yiwen Lu , Haohua Zhu , Xiao Li , Sheng Yi

In this paper, we propose a new hand gesture recognition method based on skeletal data by learning SPD matrices with neural networks. We model the hand skeleton as a graph and introduce a neural network for SPD matrix learning, taking as…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Xuan Nguyen , Luc Brun , Olivier Lezoray , Sébastien Bougleux

Person identification is a problem that has received substantial attention, particularly in security domains. Gait recognition is one of the most convenient approaches enabling person identification at a distance without the need of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Luke K. Topham , Wasiq Khan , Dhiya Al-Jumeily , Abir Hussain

Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-01-16 Marian Bittner , Wei-Tse Yang , Xucong Zhang , Ajay Seth , Jan van Gemert , Frans C. T. van der Helm

Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look natural w.r.t. each other, the grasped object, as well as the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Georgios Paschalidis , Romana Wilschut , Dimitrije Antić , Omid Taheri , Dimitrios Tzionas

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and…

Robotics · Computer Science 2025-05-20 Zhengyi Luo , Jinkun Cao , Sammy Christen , Alexander Winkler , Kris Kitani , Weipeng Xu

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures…

3D human pose estimation using monocular images is an important yet challenging task. Existing 3D pose detection methods exhibit excellent performance under normal conditions however their performance may degrade due to occlusion. Recently…

Computer Vision and Pattern Recognition · Computer Science 2022-03-09 Mehwish Ghafoor , Arif Mahmood

In sports, such as alpine skiing, coaches would like to know the speed and various biomechanical variables of their athletes and competitors. Existing methods use either body-worn sensors, which are cumbersome to setup, or manual image…

Computer Vision and Pattern Recognition · Computer Science 2019-09-02 Roman Bachmann , Jörg Spörri , Pascal Fua , Helge Rhodin

Camera localization in 3D LiDAR maps has gained increasing attention due to its promising ability to handle complex scenarios, surpassing the limitations of visual-only localization methods. However, existing methods mostly focus on…

Robotics · Computer Science 2024-10-28 Huai Yu , Kuangyi Chen , Wen Yang , Sebastian Scherer , Gui-Song Xia

Applications from manipulation to autonomous vehicles rely on robust and general object tracking to safely perform tasks in dynamic environments. We propose the first certifiably optimal category-level approach for simultaneous shape…

Robotics · Computer Science 2024-12-09 Lorenzo Shaikewitz , Samuel Ubellacker , Luca Carlone

Manipulation planning is the problem of finding a sequence of robot configurations that involves interactions with objects in the scene, e.g., grasping and placing an object, or more general tool-use. To achieve such interactions,…

Robotics · Computer Science 2022-08-01 Jung-Su Ha , Danny Driess , Marc Toussaint

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Interactive real-time rigid body simulation is a crucial tool in any modern game engine or 3D authoring tool. The quest for fast, robust and accurate simulations is ever evolving. PBRBD (Position Based Rigid Body Dynamics), a recent…

Graphics · Computer Science 2023-11-17 Miguel Luis Nunes Seabra , Daniel Simões Lopes , João Madeiras Pereira