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In this study, we formulate positive and negative externalities caused by changes in the supply of shared vehicles as ride sharing games. The study aims to understand the price of anarchy (PoA) and its improvement via a coordination…

Computer Science and Game Theory · Computer Science 2016-04-05 Tatsuya Iwase , Takahiro Shiga

We study bottleneck routing games where the social cost is determined by the worst congestion on any edge in the network. Bottleneck games have been studied in the literature by having the player's utility costs to be determined by the…

Computer Science and Game Theory · Computer Science 2009-11-24 Rajgopal Kannan , Costas Busch

Motivated by cost of computation in game theory, we explore how changing the utilities of players (changing their complexity costs) affects the outcome of a game. We show that even if we improve a player's utility in every action profile,…

Computer Science and Game Theory · Computer Science 2013-12-17 Lior Seeman

This paper studies the effects of economies of density in transportation markets, focusing on ridesharing. Our theoretical model predicts that (i) economies of density skew the supply of drivers away from less dense regions, (ii) the skew…

General Economics · Economics 2021-08-16 Soheil Ghili , Vineet Kumar

In a cost sharing problem on a weighted undirected graph, all other nodes want to connect to the source node for some service. Each edge has a cost denoted by a weight and all the connected nodes should share the total cost for the…

Computer Science and Game Theory · Computer Science 2023-11-16 Tianyi Zhang , Dengji Zhao , Junyu Zhang , Sizhe Gu

With the advent of prosumers, the traditional centralized operation may become impracticable due to computational burden, privacy concerns, and conflicting interests. In this paper, an energy sharing mechanism is proposed to accommodate…

Optimization and Control · Mathematics 2020-12-29 Yue Chen , Changhong Zhao , Steven H. Low , Shengwei Mei

Autonomous vehicles will be an integral part of ride-sharing services in the future. This setting differs from traditional ride-sharing marketplaces because of the absence of the supply side (drivers). However, it has far-reaching…

Computer Science and Game Theory · Computer Science 2023-03-07 Diptangshu Sen , Arnob Ghosh

Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the advancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result,…

Computer Science and Game Theory · Computer Science 2011-06-14 Tarun Agarwal , Shuguang Cui

The reliability and security of a user in an interconnected system depends on all users' collective effort in security. Consequently, investments in security technologies by strategic users is typically modeled as a public good problem,…

Computer Science and Game Theory · Computer Science 2014-08-28 Parinaz Naghizadeh , Mingyan Liu

Both ride-hailing services and electric vehicles are becoming increasingly popular and it is likely that charging management of the ride-hailing vehicles will be a significant part of the ride-hailing company's operation in the near future.…

Systems and Control · Electrical Eng. & Systems 2022-03-18 Marko Maljkovic , Gustav Nilsson , Nikolas Geroliminis

How to form groups in a mobility system that offers shared rides, and how to split the costs within the travellers of a group, are non-trivial tasks, as two objectives conflict: 1) minimising the total costs of the system, and 2) making…

Computer Science and Game Theory · Computer Science 2021-05-07 Andres Fielbaum , Rafal Kucharski , Oded Cats , Javier Alonso-Mora

There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the…

Computer Science and Game Theory · Computer Science 2014-07-29 Xilun Chen , Chenxia Wu

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

Computer Science and Game Theory · Computer Science 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz

A model of providing service in a P2P network is analyzed. It is shown that by adding a scrip system, a mechanism that admits a reasonable Nash equilibrium that reduces free riding can be obtained. The effect of varying the total amount of…

Computer Science and Game Theory · Computer Science 2007-05-30 Eric j. Friedman , Joseph Y. Halpern , Ian Kash

We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum latency among all players as social cost. This important social cost function is much less understood than the average latency. We show that…

Computer Science and Game Theory · Computer Science 2012-10-02 Xujin Chen , Benjamin Doerr , Xiaodong Hu , Weidong Ma , Rob van Stee , Carola Winzen

As the number of prosumers with distributed energy resources (DERs) grows, the conventional centralized operation scheme may suffer from conflicting interests, privacy concerns, and incentive inadequacy. In this paper, we propose an energy…

Computer Science and Game Theory · Computer Science 2022-06-29 Yue Chen , Changhong Zhao , Steven H. Low , Adam Wierman

We study an online hypergraph matching problem with delays, motivated by ridesharing applications. In this model, users enter a marketplace sequentially, and are willing to wait up to $d$ timesteps to be matched, after which they will leave…

Data Structures and Algorithms · Computer Science 2020-09-28 Marco Pavone , Amin Saberi , Maximilian Schiffer , Matthew Tsao

Content creators compete for exposure on recommendation platforms, and such strategic behavior leads to a dynamic shift over the content distribution. However, how the creators' competition impacts user welfare and how the relevance-driven…

Computer Science and Game Theory · Computer Science 2023-05-04 Fan Yao , Chuanhao Li , Denis Nekipelov , Hongning Wang , Haifeng Xu

In Online Social Networks (OSNs), interpersonal communication and information sharing are happening all the time, and it is real-time. When a user initiates an activity in OSNs, immediately, he/she will have a certain influence in his/her…

Social and Information Networks · Computer Science 2020-06-25 Jianxiong Guo , Weili Wu