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Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…

Computer Vision and Pattern Recognition · Computer Science 2017-09-11 Nikolay Jetchev , Urs Bergmann , Roland Vollgraf

This paper presents a novel framework for generating texture mosaics with convolutional neural networks. Our method is called GANosaic and performs optimization in the latent noise space of a generative texture model, which allows the…

Computer Vision and Pattern Recognition · Computer Science 2017-12-04 Nikolay Jetchev , Urs Bergmann , Calvin Seward

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope…

Graphics · Computer Science 2024-01-08 Yang Zhou , Zhen Zhu , Xiang Bai , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Dynamic texture synthesis aims to generate sequences that are visually similar to a reference video texture and exhibit specific stationary properties in time. In this paper, we introduce a spatiotemporal generative adversarial network…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Xiangtian Li , Xiaobo Wang , Zhen Qi , Han Cao , Zhaoyang Zhang , Ao Xiang

We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model.…

Computer Vision and Pattern Recognition · Computer Science 2019-04-25 Aibek Alanov , Max Kochurov , Denis Volkhonskiy , Daniil Yashkov , Evgeny Burnaev , Dmitry Vetrov

Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-09 Dharma KC , Clayton T. Morrison , Bradley Walls

The earth texture with complex morphological geometry and compositions such as shale and carbonate rocks, is typically characterized with sparse field samples because of an expensive and time-consuming characterization process. Accordingly,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-15 Sung Eun Kim , Hongkyu Yoon , Jonghyun Lee

We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Jue Lin , Gaurav Sharma , Thrasyvoulos N. Pappas

Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Elahe Salari , Zohreh Azimifar

Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Xin Zhao , Jifeng Guo , Lin Wang , Fanqi Li , Jiahao Li , Junteng Zheng , Bo Yang

We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems,…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Carlos Rodriguez-Pardo , Elena Garces

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…

Graphics · Computer Science 2019-04-30 Anna Frühstück , Ibraheem Alhashim , Peter Wonka

This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative neural networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in…

Computer Vision and Pattern Recognition · Computer Science 2016-04-18 Chuan Li , Michael Wand

This paper addresses the problem of remote sensing image pan-sharpening from the perspective of generative adversarial learning. We propose a novel deep neural network based method named PSGAN. To the best of our knowledge, this is one of…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Qingjie Liu , Huanyu Zhou , Qizhi Xu , Xiangyu Liu , Yunhong Wang

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

Generative adversarial networks (GANs) are widely used in image generation tasks, yet the generated images are usually lack of texture details. In this paper, we propose a general framework, called Progressively Unfreezing Perceptual GAN…

Computer Vision and Pattern Recognition · Computer Science 2020-06-20 Jinxuan Sun , Yang Chen , Junyu Dong , Guoqiang Zhong

Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…

Computational Geometry · Computer Science 2019-01-23 Gil Shamai , Ron Slossberg , Ron Kimmel

Texture models based on Generative Adversarial Networks (GANs) use zero-padding to implicitly encode positional information of the image features. However, when extending the spatial input to generate images at large sizes, zero-padding can…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Alhasan Abdellatif , Ahmed H. Elsheikh , Hannah P. Menke

Modern image generative models show remarkable sample quality when trained on a single domain or class of objects. In this work, we introduce a generative adversarial network that can simultaneously generate aligned image samples from…

Computer Vision and Pattern Recognition · Computer Science 2022-06-08 Seung Wook Kim , Karsten Kreis , Daiqing Li , Antonio Torralba , Sanja Fidler

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…

Computational Geometry · Computer Science 2018-08-28 Ron Slossberg , Gil Shamai , Ron Kimmel
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