Related papers: Relaxing the Irrevocability Requirement for Online…
The online algorithm design was proposed to handle the caching problem when the future information is unknown. And currently, it draws more and more attentions from the researchers from the areas of microgrid, where the production of…
We consider an online resource allocation problem where multiple resources, each with an individual initial capacity, are available to serve random requests arriving sequentially over multiple discrete time periods. At each time period, one…
We consider the problem of controlling an unknown linear dynamical system under adversarially changing convex costs and full feedback of both the state and cost function. We present the first computationally-efficient algorithm that attains…
The problem of structure estimation in graphical models with latent variables is considered. We characterize conditions for tractable graph estimation and develop efficient methods with provable guarantees. We consider models where the…
The competitive analysis fails to model locality of reference in the online paging problem. To deal with it, Borodin et. al. introduced the access graph model, which attempts to capture the locality of reference. However, the access graph…
This paper discusses the graph covering problem in which a set of edges in an edge- and node-weighted graph is chosen to satisfy some covering constraints while minimizing the sum of the weights. In this problem, because of the large…
The priority model was introduced to capture "greedy-like" algorithms. Motivated by the success of advice complexity in the area of online algorithms, the fixed priority model was extended to include advice, and a reduction-based framework…
This paper considers a natural generalization of the online list access problem in the paid exchange model, where additionally there can be precedence constraints ("dependencies") among the nodes in the list. For example, this…
Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…
We resolve a number of long-standing open problems in online graph coloring. More specifically, we develop tight lower bounds on the performance of online algorithms for fundamental graph classes. An important contribution is that our…
We consider the online bin packing problem under the advice complexity model where the 'online constraint' is relaxed and an algorithm receives partial information about the future requests. We provide tight upper and lower bounds for the…
We study generalizations of online bipartite matching in which each arriving vertex (customer) views a ranked list of offline vertices (products) and matches to (purchases) the first one they deem acceptable. The number of products that the…
Motivated by the use of high speed circuit switches in large scale data centers, we consider the problem of circuit switch scheduling. In this problem we are given demands between pairs of servers and the goal is to schedule at every time…
This paper analyzes the problem of assigning weights to edges incrementally in a dynamic complete bipartite graph consisting of producer and consumer nodes. The objective is to minimize the overall cost while satisfying certain constraints.…
In this letter, we analytically describe the typical solution time needed by a backtracking algorithm to solve the vertex-cover problem on finite-connectivity random graphs. We find two different transitions: The first one is…
We consider a variant of online convex optimization in which both the instances (input vectors) and the comparator (weight vector) are unconstrained. We exploit a natural scale invariance symmetry in our unconstrained setting: the…
Online machine learning systems need to adapt to domain shifts. Meanwhile, acquiring label at every timestep is expensive. We propose a surprisingly simple algorithm that adaptively balances its regret and its number of label queries in…
We introduce a novel measure for quantifying the error in input predictions. The error is based on a minimum-cost hyperedge cover in a suitably defined hypergraph and provides a general template which we apply to online graph problems. The…
We introduce algorithms for online, full-information prediction that are competitive with contextual tree experts of unknown complexity, in both probabilistic and adversarial settings. We show that by incorporating a probabilistic framework…
The online weighted matching problem is a fundamental problem in machine learning due to its numerous applications. Despite many efforts in this area, existing algorithms are either too slow or don't take $\mathrm{deadline}$ (the longest…