Related papers: Dynamic algorithms for visibility polygons in simp…
We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find…
Many problems in Discrete and Computational Geometry deal with simple polygons or polygonal regions. Many algorithms and data-structures perform considerably faster, if the underlying polygonal region has low local complexity. One obstacle…
Let $s$ be a point in a polygonal domain $\mathcal{P}$ of $h-1$ holes and $n$ vertices. We consider a quickest visibility query problem. Given a query point $q$ in $\mathcal{P}$, the goal is to find a shortest path in $\mathcal{P}$ to move…
The convex hull of a data set $P$ is the smallest convex set that contains $P$. In this work, we present a new data structure for convex hull, that allows for efficient dynamic updates. In a dynamic convex hull implementation, the following…
We consider minimizing a conic quadratic objective over a polyhedron. Such problems arise in parametric value-at-risk minimization, portfolio optimization, and robust optimization with ellipsoidal objective uncertainty; and they can be…
We study dynamic algorithms in the model of algorithms with predictions. We assume the algorithm is given imperfect predictions regarding future updates, and we ask how such predictions can be used to improve the running time. This can be…
UAV missions often require specific geometric constraints to be satisfied between ground locations and the vehicle location. Such requirements are typical for contexts where line-of-sight must be maintained between the vehicle location and…
Chan [JACM, 2010] gave a data structure for maintaining the convex hull of a dynamic set of 3D points under insertions and deletions, supporting extreme-point queries. Subsequent refinements by Kaplan, Mulzer, Roditty, Seiferth, and Sharir…
In this paper, we have examined the problem of embedding a cycle of n vertices onto a given set of n points inside a simple polygon. The goal of the problem is that the cycle must be embedded without bends and does not intersect itself and…
We study the query version of constrained minimum link paths between two points inside a simple polygon $P$ with $n$ vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning…
We present an $O(n\log n)$-time algorithm that determines whether a given planar $n$-gon is weakly simple. This improves upon an $O(n^2\log n)$-time algorithm by Chang, Erickson, and Xu (2015). Weakly simple polygons are required as input…
Interactive exploration of large, multidimensional datasets plays a very important role in various scientific fields. It makes it possible not only to identify important structural features and forms, such as clusters of vertices and their…
Let $P$ be a simple polygon with $n$ vertices, and let $q \in P$ be a point in $P$. Let $k \in \{0, \dots, n - 1\}$. A point $p \in P$ is $k$-visible from $q$ if and only if the line segment $pq$ crosses the boundary of $P$ at most $k$…
Visibility graph of a polygon corresponds to its internal diagonals and boundary edges. For each vertex on the boundary of the polygon, we have a vertex in this graph and if two vertices of the polygon see each other there is an edge…
Topological features play an essential role in ensuring geometric plausibility and structural consistency in image analysis tasks such as segmentation and skeletonization. However, integrating topology-preserving learning based on simple…
An ortho-polygon visibility representation of an $n$-vertex embedded graph $G$ (OPVR of $G$) is an embedding-preserving drawing of $G$ that maps every vertex to a distinct orthogonal polygon and each edge to a vertical or horizontal…
We study the complexity of computing the projection of an arbitrary $d$-polytope along $k$ orthogonal vectors for various input and output forms. We show that if $d$ and $k$ are part of the input (i.e. not a constant) and we are interested…
The art gallery problem enquires about the least number of guards that are sufficient to ensure that an art gallery, represented by a polygon $P$, is fully guarded. In 1998, the problems of finding the minimum number of point guards, vertex…
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…
A (fully) dynamic graph algorithm is a data structure that supports edge insertions, edge deletions, and answers specific queries pertinent to the problem at hand. In this work, we address the fully dynamic edge orientation problem, also…