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Modeling tap or click sequences of users on a mobile device can improve our understandings of interaction behavior and offers opportunities for UI optimization by recommending next element the user might want to click on. We analyzed a…

Machine Learning · Computer Science 2021-08-12 Xin Zhou , Yang Li

We consider location-dependent opportunistic bandwidth sharing between static and mobile downlink users in a cellular network. Each cell has some fixed number of static users. Mobile users enter the cell, move inside the cell for some time…

Networking and Internet Architecture · Computer Science 2020-07-22 Arpan Chattopadhyay , Bartłomiej Błaszczyszyn , Eitan Altman

Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Swati Jindal , Mohit Yadav , Roberto Manduchi

With the emerging of touch-less human-computer interaction techniques and gadgets, mid-air hand gestures have been widely used for authentication. Much literature examined either the usability or security of a handful of gestures. This…

Cryptography and Security · Computer Science 2018-11-27 Wenyuan Xu , Xiaopeng Li , Jing Tian , Yujun Xiao , Xianshan Qu , Song Wang , Xiaoyu Ji

While decision theory provides an appealing normative framework for representing rich preference structures, eliciting utility or value functions typically incurs a large cost. For many applications involving interactive systems this…

Artificial Intelligence · Computer Science 2013-02-01 Vu A. Ha , Peter Haddawy

To enhance the evacuation efficiency in partially observable asymmetric-exit evacuation under guidance, a general framework of the dynamic guiding assistant system is presented to investigate the effect of density control. In this…

Physics and Society · Physics 2021-11-16 Fengqiang Gao , Yuyue Yan , Zhihao Chen , Linxiao Zheng , Huan Ren

In real-world streaming recommender systems, user preferences often dynamically change over time (e.g., a user may have different preferences during weekdays and weekends). Existing bandit-based streaming recommendation models only consider…

Information Retrieval · Computer Science 2023-08-17 Chenglei Shen , Xiao Zhang , Wei Wei , Jun Xu

In this study, we propose an efficient method for comparing the post-click metric (e.g., dwell time and conversion rate) of multiple rankings in online experiments. The proposed method involves (1) the decomposition of the post-click metric…

Information Retrieval · Computer Science 2023-06-21 Kojiro Iizuka , Yoshifumi Seki , Makoto P. Kato

This paper presents a simple yet effective approach to modeling space-time correspondences in the context of video object segmentation. Unlike most existing approaches, we establish correspondences directly between frames without…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Ho Kei Cheng , Yu-Wing Tai , Chi-Keung Tang

We study the ability of human observer to control fixation duration during execution of visual search tasks. We conducted the eye-tracking experiments with natural and synthetic images and found the dependency of fixation duration on…

Neurons and Cognition · Quantitative Biology 2020-04-24 Alexander Vasilyev

To better exploit search logs and model users' behavior patterns, numerous click models are proposed to extract users' implicit interaction feedback. Most traditional click models are based on the probabilistic graphical model (PGM)…

Information Retrieval · Computer Science 2022-08-23 Jianghao Lin , Weiwen Liu , Xinyi Dai , Weinan Zhang , Shuai Li , Ruiming Tang , Xiuqiang He , Jianye Hao , Yong Yu

Gaze is a valuable means of communication for impaired people with extremely limited motor capabilities. However, robust gaze-based intent recognition in multi-object environments is challenging due to gaze noise, micro-saccades, viewpoint…

Robotics · Computer Science 2026-03-09 Yuzhi Lai , Shenghai Yuan , Peizheng Li , Andreas Zell

The use of advanced sequential paging algorithms has been suggested as a means to reduce the signaling cost in future mobile cellular networks. In a proposed algorithm (Koukoutsidis and Theologou, 2003), the system can use the additional…

Performance · Computer Science 2009-04-07 Ioannis Koukoutsidis , Petros Papaioannou , Michael E. Theologou

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

The integration of Transparent Displays (TD) in various applications, such as Heads-Up Displays (HUDs) in vehicles, is a burgeoning field, poised to revolutionize user experiences. However, this innovation brings forth significant…

Human-Computer Interaction · Computer Science 2024-06-28 Esmaeil Seraj , Harsh Bhate , Walter Talamonti

We investigate searching efficiency of different kinds of random walk on complex networks which rely on local information and one-step memory. For the studied navigation strategies we obtained theoretical and numerical values for the graph…

Computers and Society · Computer Science 2024-11-15 Miroslav Mirchev , Lasko Basnarkov , Igor Mishkovski

Visual highlighting can guide user attention in complex interfaces. However, its effectiveness under limited attentional capacities is underexplored. This paper examines the joint impact of visual highlighting (permanent and dynamic) and…

Human-Computer Interaction · Computer Science 2024-05-03 Anwesha Das , Zekun Wu , Iza Škrjanec , Anna Maria Feit

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

As interactive devices become pervasive, people are beginning to looking for more advanced interaction with televisions in the living room. Interactive television has the potential to offer a very engaging experience. But most common user…

Human-Computer Interaction · Computer Science 2016-03-29 Gang Ren , Wenbin Li , Eamonn O'Neill
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