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This paper introduces a user-driven evolutionary algorithm based on Quality Diversity (QD) search. During a design session, the user iteratively selects among presented alternatives and their selections affect the upcoming results. We aim…

Neural and Evolutionary Computing · Computer Science 2023-04-10 Konstantinos Sfikas , Antonios Liapis , Georgios N. Yannakakis

The study develops and tests a method that can gradually find a sweet spot between user experience and visual intensity of website elements to maximise user conversion with minimal adverse effect. In the first phase of the study, we develop…

Human-Computer Interaction · Computer Science 2019-03-29 Jarosław Jankowski , Juho Hamari , Jarosław Wątróbski

Eye gaze is considered a promising interaction modality in extende reality (XR) environments. However, determining selection intention from gaze data often requires additional manual selection techniques. We present a Bayesian-based machine…

Human-Computer Interaction · Computer Science 2024-11-12 Taewoo Jo , Ho Jung Lee , Sulim Chun , In-Kwon Lee

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…

Graphics · Computer Science 2023-10-04 Budmonde Duinkharjav , Benjamin Liang , Anjul Patney , Rachel Brown , Qi Sun

Most modern control systems are switched, meaning they have continuous as well as discrete decision variables. Switched systems often have constraints called dwell-time constraints (e.g., cycling constraints in a heat pump) on the switching…

Systems and Control · Electrical Eng. & Systems 2020-11-05 Moad Abudia , Michael Harlan , Ryan Self , Rushikesh Kamalapurkar

Current navigation systems conflate time-to-drive with the true time-to-arrive by ignoring parking search duration and the final walking leg. Such underestimation can significantly affect user experience, mode choice, congestion, and…

Systems and Control · Electrical Eng. & Systems 2026-02-03 Cameron Hickert , Sirui Li , Zhengbing He , Cathy Wu

Watch time is widely used as a proxy for user satisfaction in video recommendation platforms. However, raw watch times are influenced by confounding factors such as video duration, popularity, and individual user behaviors, potentially…

Machine Learning · Computer Science 2025-11-26 Emily Liu , Kuan Han , Minfeng Zhan , Bocheng Zhao , Guanyu Mu , Yang Song

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

Modern information querying systems are progressively incorporating multimodal inputs like vision and audio. However, the integration of gaze -- a modality deeply linked to user intent and increasingly accessible via gaze-tracking wearables…

Human-Computer Interaction · Computer Science 2024-05-14 Zeyu Wang , Yuanchun Shi , Yuntao Wang , Yuchen Yao , Kun Yan , Yuhan Wang , Lei Ji , Xuhai Xu , Chun Yu

Click-through rate prediction plays an important role in the field of recommender system and many other applications. Existing methods mainly extract user interests from user historical behaviors. However, behavioral sequences only contain…

Information Retrieval · Computer Science 2021-09-28 Yunfei Chu , Xiaofu Chang , Kunyang Jia , Jingzhen Zhou , Hongxia Yang

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

Human-Computer Interaction · Computer Science 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

Human-Computer Interaction · Computer Science 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Understanding the decision process underlying gaze control is an important question in cognitive neuroscience with applications in diverse fields ranging from psychology to computer vision. The decision for choosing an upcoming saccade…

Neurons and Cognition · Quantitative Biology 2021-01-27 Noa Malem-Shinitski , Manfred Opper , Sebastian Reich , Lisa Schwetlick , Stefan A. Seelig , Ralf Engbert

Wearable e-textile interfaces require gesture recognition capabilities but face severe constraints in power consumption, computational capacity, and form factor that make traditional deep learning impractical. While lightweight…

Machine Learning · Computer Science 2026-02-16 Daniel Schwartz , Dario Salvucci , Yusuf Osmanlioglu , Richard Vallett , Genevieve Dion , Ali Shokoufandeh

An algorithm (bliss) is proposed to speed up the construction of slow adaptive walks. Slow adaptive walks are adaptive walks biased towards closer points or smaller move steps. They were previously introduced to explore a search space, e.g.…

Neural and Evolutionary Computing · Computer Science 2012-06-26 Susan Khor

Jitter is an inevitable by-product of gaze detection. Because of this, gaze typing tends to be a slow and frustrating process. In this paper, we propose SliceType, a soft keyboard that is optimized for gaze input. Our main design objective…

Human-Computer Interaction · Computer Science 2018-12-31 Burak Benligiray , Cihan Topal , Cuneyt Akinlar

We present Lattice Menu, a gaze-based marking menu utilizing a lattice of visual anchors that helps perform accurate gaze pointing for menu item selection. Users who know the location of the desired item can leverage target-assisted gaze…

Human-Computer Interaction · Computer Science 2025-11-27 Taejun Kim , Auejin Ham , Sunggeun Ahn , Geehyuk Lee

The voluminous nature of geospatial temporal data from physical monitors and simulation models poses challenges to efficient data access, often resulting in cumbersome temporal selection experiences in web-based data portals. Thus,…

Human-Computer Interaction · Computer Science 2024-03-07 Juntong Chen , Haiwen Huang , Huayuan Ye , Zhong Peng , Chenhui Li , Changbo Wang

The think aloud method is an important and commonly used tool for usability optimization. However, analyzing think aloud data could be time consuming. In this paper, we put forth an automatic analysis of verbal protocols and test the link…

Human-Computer Interaction · Computer Science 2023-07-12 Supriya Murali , Tina Walber , Christoph Schaefer , Sezen Lim

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang