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Active learning is a proven pedagogical style that has demonstrated value by improving students' performance and classroom experience. In spite of the evidence, adoption of active learning in computer science remains relatively low. To…

Computers and Society · Computer Science 2018-08-08 Jesse Eickholt

Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…

Computers and Society · Computer Science 2022-09-26 Gabriel Leitão , Juan Colonna , Edwin Monteiro , Elaine Oliveira , Raimundo Barreto

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

Language workbenches are tools that enable the definition, reuse, and composition of programming languages and their ecosystems, aiming to streamline language development. To facilitate their adoption by language designers, the…

Software Engineering · Computer Science 2026-01-29 Giovanna Broccia , Maurice H. ter Beek , Walter Cazzola , Luca Favalli , Francesco Bertolotti , Alessio Ferrari

This article studies the conditions of use of a VLE (Virtual Learning Environment) by primary school teachers. It first presents a triangulated model to explore Virtual Learning Environments' adoption in primary schools. The theoretical…

Computers and Society · Computer Science 2019-10-28 Elena Codreanu , Christine Michel , Marc-Eric Bobillier-Chaumon , Olivier Vigneau

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…

Human-Computer Interaction · Computer Science 2024-09-11 Venkata Sai Bhargav Bathini , Lokesh Meesala , Ahamad Shaik , Hrushyang Adloori

This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…

Computers and Society · Computer Science 2023-10-24 Malcolm Garbutt , Ilhaam Ismail , Calvineo Juries , Raeez Adams

As Artificial Intelligence (AI) tools become increasingly embedded in higher education, understanding how students interact with these systems is essential to supporting effective learning. This study examines how students' AI literacy and…

Human-Computer Interaction · Computer Science 2025-07-30 Meryem Yilmaz Soylu , Jeonghyun Lee , Jui-Tse Hung , Christopher Zhang Cui , David A. Joyner

The purpose of this study is to find out influential factors of intention to use the proposed system among health centers by considering the technology acceptance model as the underlying theory. The proposed model of this study is tested…

Computers and Society · Computer Science 2018-06-29 Kamal Karkonasasi , Cheah Yu-N , Seyed Aliakbar Mousavi

Objective: Diet quality is important for people with multiple sclerosis (MS), but conflicting online information causes them confusion. People with MS want evidence-based MS-specific information to help them make healthy dietary changes,…

Other Quantitative Biology · Quantitative Biology 2024-04-23 Rebecca D. Russell , Andrea Begley , Alison Daly , Eleanor Dunlop , Minh N. Pham , Lisa Grech , Lucinda J. Black

While Large Language Models (LLMs) are often used as virtual tutors in computer science (CS) education, this approach can foster passive learning and over-reliance. This paper presents a novel pedagogical paradigm that inverts this model:…

Computers and Society · Computer Science 2025-08-11 Xinming Yang , Haasil Pujara , Jun Li

LLMs promise to democratize technical work in complex domains like programmatic data analysis, but not everyone benefits equally. We study how students with varied experiences use LLMs to complete Python-based data analysis in computational…

Human-Computer Interaction · Computer Science 2026-02-03 Qianou Ma , Kenneth Koedinger , Tongshuang Wu

As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…

Human-Computer Interaction · Computer Science 2025-12-09 Ruiwei Xiao , Xinying Hou , Ying-Jui Tseng , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth R. Koedinger

In Agile software development methodology, a user story describes a new feature or functionality from an end user's perspective. The user story details may also incorporate acceptance testing criteria, which can be developed through…

Software Engineering · Computer Science 2025-02-06 Allan Brockenbrough , Henry Feild , Dominic Salinas

This study investigates differences in student participation rates between in-class and online administrations of research-based assessments. A sample of 1,310 students from 25 sections of 3 different introductory physics courses over two…

Physics Education · Physics 2017-11-17 Manher Jariwala , Jayson Nissen , Xochith Herrera , Eleanor W. Close , Ben Van Dusen

To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…

Physics Education · Physics 2017-12-15 Pouyan Ahmadi , Khondkar Islam. Salman Yousaf

Large language models (LLMs) have become popular writing tools among students and may expand access to high-quality feedback for students with less access to traditional writing support. At the same time, LLMs may standardize student voice…

Computers and Society · Computer Science 2026-02-23 Jinsook Lee , Conrad Borchers , AJ Alvero , Thorsten Joachims , Rene F. Kizilcec

The increasing reliance on applications with machine learning (ML) components calls for mature engineering techniques that ensure these are built in a robust and future-proof manner. We aim to empirically determine the state of the art in…

Software Engineering · Computer Science 2020-07-30 Alex Serban , Koen van der Blom , Holger Hoos , Joost Visser

The scope of this paper was to find out how the students in Computer Science perceive different teaching styles and how the teaching style impacts the learning desire and interest in the course. To find out, we designed and implemented an…

Human-Computer Interaction · Computer Science 2023-07-11 Manuela Petrescu , Kuderna Bentasup