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This paper presents a dual method of closed-form analysis and lightweight simulation that enables an evaluation of the performance of mobile ad hoc networks that is more realistic, efficient, and accurate than those found in existing…

Information Theory · Computer Science 2016-11-17 Don Torrieri , Salvatore Talarico , Matthew C. Valenti

Route controlled autonomous vehicles could have a significant impact in reducing congestion in the future. Before applying multi-agent reinforcement learning algorithms to route control, we can model the system using a congestion game to…

Multiagent Systems · Computer Science 2021-04-02 Charlotte Roman , Paolo Turrini

Achieving optimal transmission throughput in data networks in a multi-hop wireless networks is fundamental but hard problem. The situation is aggravated when nodes are mobile. Further, multi-rate system make the analysis of throughput more…

Networking and Internet Architecture · Computer Science 2010-09-24 Tapas Kumar Patra , Joy Kuri

We study a network formation game where nodes wish to send traffic to other nodes. Nodes can contract bilaterally other nodes to form bidirectional links as well as nodes can break unilaterally contracts to eliminate the corresponding…

Computer Science and Game Theory · Computer Science 2012-03-27 Carme Àlvarez , Aleix Fernàndez

In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…

Multiagent Systems · Computer Science 2016-02-08 Nikola Bogdanović , Hans Driessen , Alexander Yarovoy

Opportunistic routing is a multi-hop routing scheme which allows for selection of the best immediately available relay. In blind opportunistic routing protocols, where transmitters blindly broadcast without knowledge of the surrounding…

Networking and Internet Architecture · Computer Science 2016-11-17 Joseph Blomer , Nihar Jindal

Most conventional heterogeneous network selection strategies applied in heterogeneous vehicular network regard the performance of each network constant in various traffic scenarios. This assumption leads such strategies to be ineffective in…

Networking and Internet Architecture · Computer Science 2019-05-28 Xiangmo Zhao , Xiaochi Li , Zhigang Xu , Ting Chen

We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We…

Systems and Control · Electrical Eng. & Systems 2024-05-09 Emilio Benenati , Sergio Grammatico

Ad-hoc networks are independent of any infrastructure. The nodes are autonomous and make their own decisions. They also have limited energy resources. Thus, a node tends to behave selfishly when it is asked to forward the packets of other…

Networking and Internet Architecture · Computer Science 2012-05-16 Mohamed-Haykel Zayani , Djamal Zeghlache

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

Computer Science and Game Theory · Computer Science 2025-01-15 Hongbo Li , Lingjie Duan

Traffic analysis in Multi-hop Wireless Networks can expose the structure of the network allowing attackers to focus their efforts on critical nodes. For example, jamming the only data sink in a sensor network can cripple the network. We…

Networking and Internet Architecture · Computer Science 2007-05-23 Ke Liu , Adnan Majeed , Nael B. Abu-Ghazaleh

In mobile ad hoc networks (MANET), nodes usually belong to different authorities and pursue different goals. In order to maximize their own performance, nodes in such networks tend to be selfish and are not willing to forward packets for…

Networking and Internet Architecture · Computer Science 2010-07-30 Anuradha Banerjee , Paramartha Dutta

Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them…

Machine Learning · Computer Science 2020-06-22 Etienne Boursier , Vianney Perchet

Traditional non-atomic selfish routing games present some limitations in properly modeling road traffic. This paper introduces a novel type of non-atomic selfish routing game leveraging concepts from Daganzo's cell transmission model (CTM).…

Optimization and Control · Mathematics 2024-12-31 Tommaso Toso , Paolo Frasca , Alain Y. Kibangou

Selfish routing is a central problem in algorithmic game theory, with one of the principal applications being that of routing in road networks. Inspired by the emergence of routing technologies and autonomous driving, we revisit selfish…

Computer Science and Game Theory · Computer Science 2017-07-04 Soumya Basu , Ger Yang , Thanasis Lianeas , Evdokia Nikolova , Yitao Chen

A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…

Artificial Intelligence · Computer Science 2019-07-03 Xingyu Li , Mainak Mitra , Bogdan I. Epureanu

The growing complexity and interconnectivity of Intelligent Transportation Systems (ITS) make them increasingly vulnerable to advanced cyber threats, particularly deceptive information attacks. These sophisticated threats exploit…

Computer Science and Game Theory · Computer Science 2024-12-09 Ya-Ting Yang , Quanyan Zhu

As wireless communication becomes an ever-more evolving and pervasive part of the existing world, system capacity and Quality of Service (QoS) provisioning are becoming more critically evident. In order to improve system capacity and QoS,…

Networking and Internet Architecture · Computer Science 2015-05-18 Bikramjit Singh

This paper considers networks where user traffic is regulated through deterministic traffic profiles, e.g., token buckets, and requires hard delay bounds. The network's goal is to minimize the resources it needs to meet those bounds. The…

Networking and Internet Architecture · Computer Science 2024-04-16 Jiaming Qiu , Jiayi Son , Roch Guerin , Henry Sariowan

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

Systems and Control · Electrical Eng. & Systems 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr