Related papers: Modeling a Traffic Remapping Attack Game in a Mult…
This paper presents a dual method of closed-form analysis and lightweight simulation that enables an evaluation of the performance of mobile ad hoc networks that is more realistic, efficient, and accurate than those found in existing…
Route controlled autonomous vehicles could have a significant impact in reducing congestion in the future. Before applying multi-agent reinforcement learning algorithms to route control, we can model the system using a congestion game to…
Achieving optimal transmission throughput in data networks in a multi-hop wireless networks is fundamental but hard problem. The situation is aggravated when nodes are mobile. Further, multi-rate system make the analysis of throughput more…
We study a network formation game where nodes wish to send traffic to other nodes. Nodes can contract bilaterally other nodes to form bidirectional links as well as nodes can break unilaterally contracts to eliminate the corresponding…
In this paper, a track selection problem for multi-target tracking in a multifunction radar network is studied using the concepts from game theory. The problem is formulated as a non-cooperative game, and specifically as an…
Opportunistic routing is a multi-hop routing scheme which allows for selection of the best immediately available relay. In blind opportunistic routing protocols, where transmitters blindly broadcast without knowledge of the surrounding…
Most conventional heterogeneous network selection strategies applied in heterogeneous vehicular network regard the performance of each network constant in various traffic scenarios. This assumption leads such strategies to be ineffective in…
We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We…
Ad-hoc networks are independent of any infrastructure. The nodes are autonomous and make their own decisions. They also have limited energy resources. Thus, a node tends to behave selfishly when it is asked to forward the packets of other…
In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…
Traffic analysis in Multi-hop Wireless Networks can expose the structure of the network allowing attackers to focus their efforts on critical nodes. For example, jamming the only data sink in a sensor network can cripple the network. We…
In mobile ad hoc networks (MANET), nodes usually belong to different authorities and pursue different goals. In order to maximize their own performance, nodes in such networks tend to be selfish and are not willing to forward packets for…
Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them…
Traditional non-atomic selfish routing games present some limitations in properly modeling road traffic. This paper introduces a novel type of non-atomic selfish routing game leveraging concepts from Daganzo's cell transmission model (CTM).…
Selfish routing is a central problem in algorithmic game theory, with one of the principal applications being that of routing in road networks. Inspired by the emergence of routing technologies and autonomous driving, we revisit selfish…
A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…
The growing complexity and interconnectivity of Intelligent Transportation Systems (ITS) make them increasingly vulnerable to advanced cyber threats, particularly deceptive information attacks. These sophisticated threats exploit…
As wireless communication becomes an ever-more evolving and pervasive part of the existing world, system capacity and Quality of Service (QoS) provisioning are becoming more critically evident. In order to improve system capacity and QoS,…
This paper considers networks where user traffic is regulated through deterministic traffic profiles, e.g., token buckets, and requires hard delay bounds. The network's goal is to minimize the resources it needs to meet those bounds. The…
In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…