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We investigate the sample-memory-pass trade-offs for pure exploration in multi-pass streaming multi-armed bandits (MABs) with the *a priori* knowledge of the optimality gap $\Delta_{[2]}$. Here, and throughout, the optimality gap…

Machine Learning · Computer Science 2025-02-04 Nikolai Karpov , Chen Wang

In this paper we consider the problem of uniformity testing with limited memory. We observe a sequence of independent identically distributed random variables drawn from a distribution $p$ over $[n]$, which is either uniform or is…

Information Theory · Computer Science 2022-06-22 Tomer Berg , Or Ordentlich , Ofer Shayevitz

We consider the setup of stochastic multi-armed bandits in the case when reward distributions are piecewise i.i.d. and bounded with unknown changepoints. We focus on the case when changes happen simultaneously on all arms, and in stark…

Machine Learning · Computer Science 2019-06-10 Subhojyoti Mukherjee , Odalric-Ambrym Maillard

Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…

Data Structures and Algorithms · Computer Science 2014-10-07 Avery Miller , Andrzej Pelc

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

This paper deals with the design of time-invariant memoryless control policies for robots that move in a finite two- dimensional lattice and are tasked with persistent surveillance of an area in which there are forbidden regions. We model…

Systems and Control · Computer Science 2012-11-09 Eduardo Arvelo , Eric Kim , Nuno C. Martins

The medoid of a set of n points is the point in the set that minimizes the sum of distances to other points. It can be determined exactly in O(n^2) time by computing the distances between all pairs of points. Previous works show that one…

Machine Learning · Computer Science 2019-11-06 Tavor Z. Baharav , David N. Tse

We consider multi-armed bandit problems in social groups wherein each individual has bounded memory and shares the common goal of learning the best arm/option. We say an individual learns the best option if eventually (as $t \to \infty$) it…

Machine Learning · Computer Science 2018-11-13 Lili Su , Martin Zubeldia , Nancy Lynch

Learning meaningful behaviors in the absence of reward is a difficult problem in reinforcement learning. A desirable and challenging unsupervised objective is to learn a set of diverse skills that provide a thorough coverage of the state…

Machine Learning · Computer Science 2022-05-03 Pierre-Alexandre Kamienny , Jean Tarbouriech , Sylvain Lamprier , Alessandro Lazaric , Ludovic Denoyer

We investigate the problem of optimally observing a finite set of targets using a mobile agent over an infinite time horizon. The agent is tasked to move in a network-constrained structure to gather information so as to minimize the…

Systems and Control · Electrical Eng. & Systems 2022-01-19 Samuel C. Pinto , Shirantha Welikala , Sean B. Andersson , Julien M. Hendrickx , Christos G. Cassandras

Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achieve a reachability objective in $n$ games (on the same finite arena) simultaneously by broadcasting actions, and where the opponent has full…

Logic in Computer Science · Computer Science 2019-09-17 Corto Mascle , Mahsa Shirmohammadi , Patrick Totzke

The continuous evolution of a wide variety of systems, including continuous-time Markov chains and linear hybrid automata, can be described in terms of linear differential equations. In this paper we study the decision problem of whether…

Systems and Control · Computer Science 2016-05-10 Ventsislav Chonev , Joel Ouaknine , James Worrell

We consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-30 Marjorie Bournat , Swan Dubois , Franck Petit

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to…

Machine Learning · Computer Science 2018-07-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum…

Systems and Control · Electrical Eng. & Systems 2026-03-19 Jayanth Bhargav , Zirui Xu , Vasileios Tzoumas , Mahsa Ghasemi , Shreyas Sundaram

We obtain upper bounds (in most cases, sharp) for the hitting times of random walks on finite undirected graphs expressed as functions of the graph's number of edges. In particular, we show that the maximum hitting time for a simple random…

Combinatorics · Mathematics 2017-02-15 Dmitri Fomin

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward. Our objective is to design a communication-free policy that maximizes collective…

Machine Learning · Computer Science 2026-02-20 Sourav Chakraborty , Amit Kiran Rege , Claire Monteleoni , Lijun Chen

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

Machine Learning · Computer Science 2022-07-29 Jerin Paul Selvan , Pravin S. Game
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