English
Related papers

Related papers: Customizing First Person Image Through Desired Act…

200 papers

The ability to generate artificial human movement patterns while meeting location and time constraints is an important problem in the security community, particularly as it enables the study of the analog problem of detecting such patterns…

Logic in Computer Science · Computer Science 2025-02-14 Divyagna Bavikadi , Dyuman Aditya , Devendra Parkar , Paulo Shakarian , Graham Mueller , Chad Parvis , Gerardo I. Simari

We address the computational problem of novel human pose synthesis. Given an image of a person and a desired pose, we produce a depiction of that person in that pose, retaining the appearance of both the person and background. We present a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-23 Guha Balakrishnan , Amy Zhao , Adrian V. Dalca , Fredo Durand , John Guttag

In this paper, a simple yet efficient activity recognition method for first-person video is introduced. The proposed method is appropriate for representation of high-dimensional features such as those extracted from convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Reza Kahani , Alireza Talebpour , Ahmad Mahmoudi-Aznaveh

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

Motion is a fundamental cue for scene analysis and human activity understan- ding in videos. It can be encoded in trajectories for tracking objects and for action recognition, or in form of flow to address behaviour analysis in crowded…

Computer Vision and Pattern Recognition · Computer Science 2015-09-30 Eduardo M. Pereira , Jaime S. Cardoso , Ricardo Morla

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Visual…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Prior point cloud provides 3D environmental context, which enhances the capabilities of monocular camera in downstream vision tasks, such as 3D object detection, via data fusion. However, the absence of accurate and automated registration…

Robotics · Computer Science 2024-04-09 Yu Sheng , Lu Zhang , Xingchen Li , Yifan Duan , Yanyong Zhang , Yu Zhang , Jianmin Ji

We propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model. We condition its UNet denoiser on the camera trajectory, using four…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Stefan Popov , Amit Raj , Michael Krainin , Yuanzhen Li , William T. Freeman , Michael Rubinstein

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D…

Graphics · Computer Science 2023-12-01 Alexey Tikhonov , Anton Repushko

We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D image is a challenging task given ambiguities arising from the…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Xi Wang , Gen Li , Yen-Ling Kuo , Muhammed Kocabas , Emre Aksan , Otmar Hilliges

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…

Human-Computer Interaction · Computer Science 2020-05-22 Raphaël James , Anastasia Bezerianos , Olivier Chapuis , Maxime Cordeil , Tim Dwyer , Arnaud Prouzeau

Humans can easily understand a single image as depicting multiple potential objects permitting interaction. We use this skill to plan our interactions with the world and accelerate understanding new objects without engaging in interaction.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Shengyi Qian , David F. Fouhey

We present an interactive visualisation tool for recommending travel trajectories. This system is based on new machine learning formulations and algorithms for the sequence recommendation problem. The system starts from a map-based…

Human-Computer Interaction · Computer Science 2017-07-20 Dawei Chen , Dongwoo Kim , Lexing Xie , Minjeong Shin , Aditya Krishna Menon , Cheng Soon Ong , Iman Avazpour , John Grundy

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

The comprehension of environmental traffic situation largely ensures the driving safety of autonomous vehicles. Recently, the mission has been investigated by plenty of researches, while it is hard to be well addressed due to the limitation…

Computer Vision and Pattern Recognition · Computer Science 2020-01-09 Yanliang Zhu , Deheng Qian , Dongchun Ren , Huaxia Xia

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Given an unconstrained stream of images captured by a wearable photo-camera (2fpm), we propose an unsupervised bottom-up approach for automatic clustering appearing faces into the individual identities present in these data. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2017-05-15 Maedeh Aghaei , Mariella Dimiccoli , Petia Radeva