Related papers: Specular reflection on the surface of a sphere: co…
In this article, we discuss the numerical solution of diffusion equations on random surfaces within the isogeometric framework. We describe in detail, how diffusion problems on random surfaces can be modelled and how quantities of interest…
Geometric properties of $N$ random points distributed independently and uniformly on the unit sphere $\mathbb{S}^{d}\subset\mathbb{R}^{d+1}$ with respect to surface area measure are obtained and several related conjectures are posed. In…
The design of starshades, i.e. external occulters for stellar coronography, relies on the fast and precise computation of their associated diffraction patterns of incoming plane waves in the telescope aperture plane. We present here a…
We consider stochastic differential equations with (oblique) reflection in a $2$-dimensional domain that has a cusp at the origin, i..e. in a neighborhood of the origin has the form $\{(x_1,x_2):0<x_1\leq\delta_0,\psi_1(x_1)<x_2<\psi_…
Locating proximal points is a component of numerous minimization algorithms. This work focuses on developing a method to find the proximal point of a convex function at a point, given an inexact oracle. Our method assumes that exact…
The spherometer used for measuring radius of curvature of spherical surfaces is explicitly based on a geometric relation unique to circles and spheres. We present an alternate approach using coordinate geometry, which reproduces the…
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…
Given a point (the "spider") on a rectangular box, we would like to find the minimal distance along the surface to its opposite point (the "fly" - the reflection of the spider across the center of the box). Without loss of generality, we…
The aim of this paper is to present a new method of approximation of planar data set using only arcs or segments. The first problem we are trying to solve is the following: the CNC machines can work only with simple curves (arcs or…
Studying the albedos of the planets and moons of the Solar System dates back at least a century. Of particular interest is the relationship between the albedo measured at superior conjunction, known as the ``geometric albedo", and the…
In order to accelerate the Douglas--Rachford method we recently developed the circumcentered--reflection method, which provides the closest iterate to the solution among all points relying on successive reflections, for the best…
This paper continues the study of a class of compact convex hypersurfaces in Euclidean space $R^{n+1}, ~n \geq 1$, which are boundaries of compact convex bodies obtained by taking the intersection of (solid) confocal paraboloids of…
The color sensation evoked by an object depends on both the spectral power distribution of the illumination and the reflectance properties of the object being illuminated. The color sensation can be characterized by three color-space…
The Peirce quincuncial projection is a mapping of the surface of a sphere to the interior of a square. It is a conformal map except for four points on the equator. These points of non-conformality cause significant artifacts in photographic…
Eliminating reflections caused by incident light interacting with reflective medium remains an ill-posed problem in the image restoration area. The primary challenge arises from the overlapping of reflection and transmission components in…
In this paper, we revisit computational methods to obtain an angular profile of optical scattering from a smooth surface, given a two-dimensional map of topographic height errors of the surface. Quick derivations of some traditional…
We consider the possibility that most of the reflection component, observed in the hard X-ray spectra of Seyfert galaxies, could be formed on an extended medium, at large distance from the central source of primary radiation (e.g. on a…
Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as…
We present a novel inverse rendering-based framework to estimate the 3D shape (per-pixel surface normals and depth) of objects and scenes from single-view polarization images, the problem popularly known as Shape from Polarization (SfP).…
In this exploratory article, we present a constructive method for scattering points on the surface of $d$ dimensional spheres which we believe is new and of interest. Indeed, the problem of uniformly distributing points on spheres is an…