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In crowdsourcing markets, there are two different type jobs, i.e. homogeneous jobs and heterogeneous jobs, which need to be allocated to workers. Incentive mechanisms are essential to attract extensive user participating for achieving good…

Computer Science and Game Theory · Computer Science 2014-07-23 Jiajun Sun

Crowdsourced wireless community networks can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with others. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-11-17 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces…

Social and Information Networks · Computer Science 2016-11-15 Pin-Yu Chen , Shin-Ming Cheng , Pai-Shun Ting , Chia-Wei Lien , Fu-Jen Chu

The growing demand for data and AI-generated digital goods, such as personalized written content and artwork, necessitates effective pricing and feedback mechanisms that account for uncertain utility and costly production. Motivated by…

Computer Science and Game Theory · Computer Science 2023-06-06 Zachary Robertson , Oluwasanmi Koyejo

Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when non-cooperation…

Computer Science and Game Theory · Computer Science 2018-03-06 Jianfeng Lu , Yun Xin , Zhao Zhang , Xinwang Liu , Kenli Li

Mobile crowdsourcing refers to systems where the completion of tasks necessarily requires physical movement of crowdworkers in an on-demand workforce. Evidence suggests that in such systems, tasks often get assigned to crowdworkers who…

Artificial Intelligence · Computer Science 2024-01-24 Ralf Bruns , Jeremias Dötterl , Jürgen Dunkel , Sascha Ossowski

In multimedia crowdsourcing, the requester's quality requirements and reward decisions will affect the workers' task selection strategies and the quality of their multimedia contributions. In this paper, we present a first study on how the…

Computer Science and Game Theory · Computer Science 2019-04-26 Qi Shao , Man Hon Cheung , Jianwei Huang

Crowdsourcing has emerged as a paradigm for leveraging human intelligence and activity to solve a wide range of tasks. However, strategic workers will find enticement in their self-interest to free-ride and attack in a crowdsourcing contest…

Computer Science and Game Theory · Computer Science 2018-01-01 Jianfeng Lu , Yun Xin , Zhao Zhang , Shaojie Tang , Songyuan Yan , Changbing Tang

The rapid growth of 5G video streaming is intensifying energy consumption across access, core, and data-center networks, underscoring the critical need for energy and carbon-efficient solutions. While reducing streaming bitrates improves…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

In cloud investment markets, consumers are looking for the lowest cost and a desirable fairness while providers are looking for strategies to achieve the highest possible profit and return. Most existing models for auction-based resource…

Computer Science and Game Theory · Computer Science 2016-09-22 Reihaneh Hassanzadeh , Ali Movaghar , Hamid Reza Hassanzadeh

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…

Computer Science and Game Theory · Computer Science 2010-09-03 Tansu Alpcan , Holger Boche , Siddharth Naik

We consider a group of mobile users, within proximity of each other, who are interested in watching the same online video at roughly the same time. The common practice today is that each user downloads the video independently on her mobile…

Networking and Internet Architecture · Computer Science 2014-05-16 Anh Le , Lorenzo Keller , Hulya Seferoglu , Blerim Cici , Christina Fragouli , Athina Markopoulou

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure:…

Multimedia · Computer Science 2016-05-31 Chenglei Wu , Zhi Wang , Jiangchuan Liu , Shiqiang Yang

An important aspect of the Future Internet is the efficient utilization of (wireless) network resources. In order for the - demanding in terms of QoS - Future Internet services to be provided, the current trend is evolving towards an…

Networking and Internet Architecture · Computer Science 2010-01-29 Emmanouil Dramitinos , Isabelle Guerin Lassous

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

Social and Information Networks · Computer Science 2015-05-29 Oskar Jarczyk

Traditional combinatorial spectrum auctions mainly rely on fixed bidding and matching processes, which limit participants' ability to adapt their strategies and often result in suboptimal social welfare in dynamic spectrum sharing…

Computer Science and Game Theory · Computer Science 2025-07-29 Xiang Shao , Wei Wang , Guan Gui

In recent years, a new branch of auction models called diffusion auction has extended the traditional auction into social network scenarios. The diffusion auction models the auction as a networked market whose nodes are potential customers…

Computer Science and Game Theory · Computer Science 2021-08-03 Yuhang Guo , Dong Hao

In the context of `Everything-as-a-Service', the transportation sector has been evolving towards user-centric business models in which customized services and mode-agnostic mobility resources are priced in a unified framework. Yet, in the…

Optimization and Control · Mathematics 2021-03-30 Haoning Xi , Wei Liu , David Rey , S. Travis Waller , Philip Kilby

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

Many applications benefit from sampling algorithms where a small number of well chosen samples are used to generalize different properties of a large dataset. In this paper, we use diverse sampling for streaming video summarization. Several…

Computer Vision and Pattern Recognition · Computer Science 2016-11-01 Rushil Anirudh , Ahnaf Masroor , Pavan Turaga