Related papers: Self-approaching paths in simple polygons
The $W_v$-Path Conjecture due to Klee and Wolfe states that any two vertices of a simple polytope can be joined by a path that does not revisit any facet. This is equivalent to the well-known Hirsch Conjecture. Klee proved that the…
We prove that the computation of a combinatorial shortest path between two vertices of a graph associahedron, introduced by Carr and Devadoss, is NP-hard. This resolves an open problem raised by Cardinal. A graph associahedron is a…
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This paper presents the reachability analysis of curves in $\mathbb{R}^3$ with a prescribed curvature bound. Based on Pontryagin Maximum Principle, we leverage the existing knowledge on the structure of solutions to minimum-time problems,…
We consider paths with low \emph{exposure} to a 2D polygonal domain, i.e., paths which are seen as little as possible; we differentiate between \emph{integral} exposure (when we care about how long the path sees every point of the domain)…
In this work, we solve the problem of finding non-intersecting paths between points on a plane with a new approach by borrowing ideas from geometric topology, in particular, from the study of polygonal schema in mathematics. We use a…
Clustering is a technique for the analysis of datasets obtained by empirical studies in several disciplines with a major application for biomedical research. Essentially, clustering algorithms are executed by machines aiming at finding…
Let C be a simple, closed, directed curve on the surface of a convex polyhedron P. We identify several classes of curves C that "live on a cone," in the sense that C and a neighborhood to one side may be isometrically embedded on the…
In this work, we propose a novel and efficient method for smoothing polylines in motion planning tasks. The algorithm applies to motion planning of vehicles with bounded curvature. In the paper, we show that the generated path: 1) has…
Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is…
The Procrustes distance is used to quantify the similarity or dissimilarity of (3-dimensional) shapes, and extensively used in biological morphometrics. Typically each (normalized) shape is represented by N landmark points, chosen to be…
We study planar domains $G$ equipped with a hyperbolic type metric and approximate geodesics that join two points $x,y \in G$ and their lengths. We present an algorithm that enables one to approximate the shortest distance in polygonal…
Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…
This paper investigates the complexity of finding secluded paths in graphs. We focus on the \textsc{Short Secluded Path} problem and a natural new variant we introduce, \textsc{Shortest Secluded Path}. Formally, given an undirected graph…
Flip graphs of non-crossing configurations in the plane are widely studied objects, e.g., flip graph of triangulations, spanning trees, Hamiltonian cycles, and perfect matchings. Typically, it is an easy exercise to prove connectivity of a…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
We introduce stronger notions for approximate single-source shortest-path distances, show how to efficiently compute them from weaker standard notions, and demonstrate the algorithmic power of these new notions and transformations. One…
This paper introduces the covering path problem on a grid (CPPG) which finds the cost-minimizing path connecting a subset of points in a grid such that each point that needs to be covered is within a predetermined distance of a point from…
Continuous 2-dimensional space is often discretized by considering a mesh of weighted cells. In this work we study how well a weighted mesh approximates the space, with respect to shortest paths. We consider a shortest path $…
We seek to augment a geometric network in the Euclidean plane with shortcuts to minimize its continuous diameter, i.e., the largest network distance between any two points on the augmented network. Unlike in the discrete setting where a…