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Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…

Human-Computer Interaction · Computer Science 2026-03-02 Xiaolong Zhang

In 5G and Beyond networks, Artificial Intelligence applications are expected to be increasingly ubiquitous. This necessitates a paradigm shift from the current cloud-centric model training approach to the Edge Computing based collaborative…

Networking and Internet Architecture · Computer Science 2020-06-02 Wei Yang Bryan Lim , Jer Shyuan Ng , Zehui Xiong , Dusit Niyato , Cyril Leung , Chunyan Miao , Qiang Yang

Quantum Generative Adversarial Networks (QGANs) have emerged as a promising direction in quantum machine learning, combining the strengths of quantum computing and adversarial training to enable efficient and expressive generative modeling.…

Quantum Physics · Physics 2025-06-24 Mujahidul Islam , Serkan Turkeli , Fatih Ozaydin

Collaborations among multiple organizations, such as financial institutions, medical centers, and retail markets in decentralized settings are crucial to providing improved service and performance. However, the underlying organizations may…

Machine Learning · Computer Science 2022-10-12 Enmao Diao , Jie Ding , Vahid Tarokh

Robust cooperative formation control is investigated in this paper for fixed-wing unmanned aerial vehicles in close formation flight to save energy. A novel cooperative control method is developed. The concept of virtual structure is…

Systems and Control · Computer Science 2019-05-08 Qingrui Zhang , Hugh H. T. Liu

With the advent of high-level programming languages capable of quickly rendering three-dimensional simulations, the inclusion of computers as a learning tool in the classroom has become more prevalent. Although work has begun to study the…

Physics Education · Physics 2015-11-18 Michael J. Obsniuk , Paul W. Irving , Marcos D. Caballero

We describe a project-based introduction to reproducible and collaborative neuroimaging analysis. Traditional teaching on neuroimaging usually consists of a series of lectures that emphasize the big picture rather than the foundations on…

Other Statistics · Statistics 2018-10-23 K. Jarrod Millman , Matthew Brett , Ross Barnowski , Jean-Baptiste Poline

Collaborative virtual environments (CVEs) are used for collaboration and interaction of possibly many participants that may be spread over large distances. Both commercial and freely available CVEs exist today. Currently, CVEs are used…

Software Engineering · Computer Science 2025-04-17 Luciano Argento , Angelo Furfaro

Quantitative metrics are central to evaluating computer vision (CV) models, but they often fail to capture real-world performance due to protocol inconsistencies and ground-truth noise. While visual perception studies can complement these…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ashkan Ganj , Yiqin Zhao , Tian Guo

The integration of Conversational Agents (CAs) into daily life offers opportunities to tackle global challenges, leading to the emergence of Conversational AI for Social Good (CAI4SG). This paper examines the advancements of CAI4SG using a…

Human-Computer Interaction · Computer Science 2026-01-22 Yi-Chieh Lee , Junti Zhang , Tianqi Song , Yugin Tan

Autonomous driving has attracted significant attention from both academia and industries, which is expected to offer a safer and more efficient driving system. However, current autonomous driving systems are mostly based on a single…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Senkang Hu , Zhengru Fang , Yiqin Deng , Xianhao Chen , Yuguang Fang

Collaborative dialogue offers rich insights into students' learning and critical thinking, which is essential for personalizing pedagogical agent interactions in STEM+C settings. While large language models (LLMs) facilitate dynamic…

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Cognitive presence and social presence are crucial for a comprehensive learning experience. Despite the flexibility of asynchronous learning environments to accommodate individual schedules, the inherent constraints of asynchronous…

Human-Computer Interaction · Computer Science 2024-10-08 Tianjia Wang , Tong Wu , Huayi Liu , Chris Brown , Yan Chen

This work studies gradient coding (GC) in the context of distributed training problems with unreliable communication. We propose cooperative GC (CoGC), a novel gradient-sharing-based GC framework that leverages cooperative communication…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-08 Shudi Weng , Ming Xiao , Chao Ren , Mikael Skoglund

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

We introduce the Overcooked Generalisation Challenge (OGC) - a new benchmark for evaluating reinforcement learning (RL) agents on their ability to cooperate with unknown partners in unfamiliar environments. Existing work typically evaluated…

Machine Learning · Computer Science 2025-09-15 Constantin Ruhdorfer , Matteo Bortoletto , Anna Penzkofer , Andreas Bulling

Active learning (AL) is a learning paradigm where an active learner has to train a model (e.g., a classifier) which is in principal trained in a supervised way, but in AL it has to be done by means of a data set with initially unlabeled…

Machine Learning · Computer Science 2015-12-23 Adrian Calma , Tobias Reitmaier , Bernhard Sick , Paul Lukowicz , Mark Embrechts

Large Language Models have been increasingly employed in the creation of Virtual Assistants due to their ability to generate human-like text and handle complex inquiries. While these models hold great promise, challenges such as…

Computation and Language · Computer Science 2026-04-30 Dumitru Verşebeniuc , Martijn Elands , Sara Falahatkar , Chiara Magrone , Mohammad Falah , Martijn Boussé , Aki Härmä

As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…