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Federated Learning has been recently proposed for distributed model training at the edge. The principle of this approach is to aggregate models learned on distributed clients to obtain a new more general "average" model (FedAvg). The…
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…
COVID-19 has driven most schools to remote learning through online meeting software such as Zoom and Google Meet. Although this trend helps students continue learning without in-person classes, it removes a vital tool that teachers use to…
Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…
Introductory artificial intelligence (AI) courses present significant learning challenges due to abstract concepts, mathematical complexity, and students' diverse technical backgrounds. While active and collaborative pedagogies are often…
In recent decades, society has witnessed significant advancements in emerging mobility systems. These systems refer to transportation solutions that incorporate digital technologies, automation, connectivity, and sustainability to create…
Cooperative learning, that enables two or more data owners to jointly train a model, has been widely adopted to solve the problem of insufficient training data in machine learning. Nowadays, there is an urgent need for institutions and…
Real-world cooperation often requires intensive coordination among agents simultaneously. This task has been extensively studied within the framework of cooperative multi-agent reinforcement learning (MARL), and value decomposition methods…
Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…
Due to the complexity of the natural world, a programmer cannot foresee all possible situations, a connected and autonomous vehicle (CAV) will face during its operation, and hence, CAVs will need to learn to make decisions autonomously. Due…
Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within…
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…
Gaussian processes (GPs) are generally regarded as the gold standard surrogate model for emulating computationally expensive computer-based simulators. However, the problem of training GPs as accurately as possible with a minimum number of…
For the present engineering of neural systems, the preparing of extensive scale learning undertakings generally not just requires a huge neural system with a mind boggling preparing process yet additionally troublesome discover a…
In 2015, the CCC co-sponsored an industry round table that produced the document "The Future of Computing Research: Industry-Academic Collaborations". Since then, several important trends in computing research have emerged, and this…
This paper surveys the use of Generative AI tools, such as ChatGPT and Claude, in computer science education, focusing on key aspects of accuracy, authenticity, and assessment. Through a literature review, we highlight both the challenges…
The computing education community has a rich history of pedagogical innovation designed to support students in introductory courses, and to support teachers in facilitating student learning. Very recent advances in artificial intelligence…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…
While Large Language Models (LLMs) are increasingly applied in student-facing educational tools, their potential to directly support educators through locally deployable and customizable solutions remains underexplored. Many existing…