Related papers: Learning from Experience: A Dynamic Closed-Loop Qo…
In human interactions, emotion recognition is crucial. For this reason, the topic of computer-vision approaches for automatic emotion recognition is currently being extensively researched. Processing multi-channel electroencephalogram (EEG)…
The emerging video applications greatly increase the demand in network bandwidth that is not easy to scale. To provide higher quality of experience (QoE) under limited bandwidth, a recent trend is to leverage the heterogeneity of quality…
In mobile computing systems, users can access network services anywhere and anytime using mobile devices such as tablets and smart phones. These devices connect to the Internet via network or telecommunications operators. Users usually have…
HTTP based adaptive video streaming has become a popular choice of streaming due to the reliable transmission and the flexibility offered to adapt to varying network conditions. However, due to rate adaptation in adaptive streaming, the…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…
In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and…
The Internet service provider industry is currently experiencing intense competition as companies strive to provide top-notch services to their customers. Providers are introducing cutting-edge technologies to enhance service quality,…
In the context of QoE management, network and service providers commonly rely on models that map system QoS conditions (e.g., system response time, paket loss, etc.) to estimated end user QoE values. Observable QoS conditions in the system…
The Internet is integral to modern life, influencing communication, business, and lifestyles globally. As dependence on Internet services grows, the demand for high-quality service delivery increases. Service providers must maintain high…
This paper introduces a dual-layer framework for network operator-side quality of experience (QoE) assessment that integrates both objective network modeling and subjective user perception extracted from live-streaming platforms. On the…
A perennial quest in networking research is how to achieve higher quality of experience (QoE) for users without incurring more resources. This work revisits an important yet often overlooked piece of the puzzle: what should the QoE…
With the growing computer vision applications, lots of videos are transmitted for content analysis, the way to allocate resources can affect the performance of video content analysis. For this purpose, the traditional resource allocation…
Quality of Experience (QoE) prediction is a critical component of modern multimedia systems, particularly for adaptive video streaming in 5G networks. Accurate QoE estimation enables intelligent resource management and supports user centric…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…
The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…
The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…
Volumetric video offers a highly immersive viewing experience, but poses challenges in ensuring quality of experience (QoE) due to its high bandwidth requirements. In this paper, we explore the effect of viewing distance introduced by six…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…
We take an analytical approach to study the Quality of user Experience (QoE) for video streaming applications. Our propose is to characterize buffer starvations for streaming video with Long-Range-Dependent (LRD) input traffic. Specifically…