English
Related papers

Related papers: Count-Based Exploration with Neural Density Models

200 papers

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

Machine Learning · Computer Science 2024-10-24 Jiamian Li

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree…

Artificial Intelligence · Computer Science 2018-03-23 Stephan Alaniz

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

Artificial Intelligence · Computer Science 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

Artificial Intelligence · Computer Science 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

Exploration is a key problem in reinforcement learning. Recently bonus-based methods have achieved considerable successes in environments where exploration is difficult such as Montezuma's Revenge, which assign additional bonuses (e.g.,…

Artificial Intelligence · Computer Science 2020-09-02 Yan Song , Yingfeng Chen , Yujing Hu , Changjie Fan

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

Pseudo-count is an effective anti-exploration method in offline reinforcement learning (RL) by counting state-action pairs and imposing a large penalty on rare or unseen state-action pair data. Existing anti-exploration methods count…

Machine Learning · Computer Science 2026-02-10 Long Chen , Yinkui Liu , Shen Li , Bo Tang , Xuemin Hu

Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but…

Artificial Intelligence · Computer Science 2017-03-14 Sungtae Lee , Sang-Woo Lee , Jinyoung Choi , Dong-Hyun Kwak , Byoung-Tak Zhang

The focus of this work is sample-efficient deep reinforcement learning (RL) with a simulator. One useful property of simulators is that it is typically easy to reset the environment to a previously observed state. We propose an algorithmic…

Machine Learning · Computer Science 2023-07-04 Dong Yin , Sridhar Thiagarajan , Nevena Lazic , Nived Rajaraman , Botao Hao , Csaba Szepesvari

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of…

Machine Learning · Computer Science 2016-07-05 Ian Osband , Charles Blundell , Alexander Pritzel , Benjamin Van Roy

We propose an expert-augmented actor-critic algorithm, which we evaluate on two environments with sparse rewards: Montezumas Revenge and a demanding maze from the ViZDoom suite. In the case of Montezumas Revenge, an agent trained with our…

Machine Learning · Computer Science 2018-09-11 Michał Garmulewicz , Henryk Michalewski , Piotr Miłoś

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

Artificial Intelligence · Computer Science 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

Reinforcement Learning (RL) has become a compelling way to strengthen the multi step reasoning ability of Large Language Models (LLMs). However, prevalent RL paradigms still lean on sparse outcome-based rewards and limited exploration,…

Artificial Intelligence · Computer Science 2025-10-24 Xuan Zhang , Ruixiao Li , Zhijian Zhou , Long Li , Yulei Qin , Ke Li , Xing Sun , Xiaoyu Tan , Chao Qu , Yuan Qi

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen…

Reinforcement learning algorithms have become more complex since the invention of target networks. Unfortunately, target networks have not kept up with this increased complexity, instead requiring approximate solutions to be computationally…

Machine Learning · Computer Science 2022-09-28 Benjamin Parr

Designing appropriate reward functions for Reinforcement Learning (RL) approaches has been a significant problem, especially for complex environments such as Atari games. Utilizing natural language instructions to provide intermediate…

Robotics · Computer Science 2023-02-09 Ziyuan Cao , Reshma Anugundanahalli Ramachandra , Kelin Yu

The class of deep deterministic off-policy algorithms is effectively applied to solve challenging continuous control problems. Current approaches commonly utilize random noise as an exploration method, which has several drawbacks, including…

Machine Learning · Computer Science 2024-05-07 Igor Kuznetsov

The dual-encoder has become the de facto architecture for dense retrieval. Typically, it computes the latent representations of the query and document independently, thus failing to fully capture the interactions between the query and…

Computation and Language · Computer Science 2023-10-31 Xingwei He , Yeyun Gong , A-Long Jin , Hang Zhang , Anlei Dong , Jian Jiao , Siu Ming Yiu , Nan Duan

Much of recent Deep Reinforcement Learning success is owed to the neural architecture's potential to learn and use effective internal representations of the world. While many current algorithms access a simulator to train with a large…

Artificial Intelligence · Computer Science 2022-02-03 Amir Ardalan Kalantari , Mohammad Amini , Sarath Chandar , Doina Precup

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

Machine Learning · Computer Science 2026-05-27 Tristan Cazenave