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Related papers: Making 360$^{\circ}$ Video Watchable in 2D: Learni…

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The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

Multimedia · Computer Science 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

360$^\circ$ videos have received widespread attention due to its realistic and immersive experiences for users. To date, how to accurately model the user perceptions on 360$^\circ$ display is still a challenging issue. In this paper, we…

Image and Video Processing · Electrical Eng. & Systems 2023-06-06 Hongan Wei , Jiaqi Liu , Bo Chen , Liqun Lin , Weiling Chen , Tiesong Zhao

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Ting-Hsuan Chen , Ying-Huan Chen , Tao Tu , Jie-Ying Lee , Cho-Ying Wu , Fangzhou Lin , Hengyuan Zhang , David Paz , Xinyu Huang , Yuliang Guo , Yu-Lun Liu , Yue Wang , Liu Ren

The job of a camera operator is challenging, and potentially dangerous, when filming long moving camera shots. Broadly, the operator must keep the actors in-frame while safely navigating around obstacles, and while fulfilling an artistic…

Graphics · Computer Science 2022-05-03 Mohamed Sayed , Robert Cinca , Enrico Costanza , Gabriel Brostow

Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance,…

Implicit neural representations for videos (NeRV) have shown strong potential for video compression. However, applying NeRV to high-resolution 360-degree videos causes high memory usage and slow decoding, making real-time applications…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Daichi Arai , Kyohei Unno , Yasuko Sugito , Yuichi Kusakabe

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yen-Siang Wu , Rundong Luo , Jingsen Zhu , Tao Tu , Ali Farhadi , Matthew Wallingford , Yu-Chiang Frank Wang , Steve Marschner , Wei-Chiu Ma

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360{\deg}. However, prior approaches to visual search are limited to a static image, neglecting the physical…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Heyang Yu , Yinan Han , Xiangyu Zhang , Baiqiao Yin , Bowen Chang , Xiangyu Han , Xinhao Liu , Jing Zhang , Marco Pavone , Chen Feng , Saining Xie , Yiming Li

Given the popularity of 360{\deg} images on social media platforms, 360{\deg} image compression becomes a critical technology for media storage and transmission. Conventional 360{\deg} image compression pipeline projects the spherical image…

Image and Video Processing · Electrical Eng. & Systems 2026-03-25 Jingwei Liao , Bo Chen , Klara Nahrstedt , Zhisheng Yan

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

We propose a method to reconstruct global human trajectories from videos in the wild. Our optimization method decouples the camera and human motion, which allows us to place people in the same world coordinate frame. Most existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Vickie Ye , Georgios Pavlakos , Jitendra Malik , Angjoo Kanazawa

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Kai-En Lin , Guowei Yang , Lei Xiao , Feng Liu , Ravi Ramamoorthi

The use of drones for aerial cinematography has revolutionized several applications and industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely controlling a drone while…

Robotics · Computer Science 2019-07-30 Rogerio Bonatti , Cherie Ho , Wenshan Wang , Sanjiban Choudhury , Sebastian Scherer

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

We present CineMPC, an algorithm to autonomously control a UAV-borne video camera in a nonlinear Model Predicted Control (MPC) loop. CineMPC controls both the position and orientation of the camera -- the camera extrinsics -- as well as the…

Robotics · Computer Science 2022-02-23 Pablo Pueyo , Eduardo Montijano , Ana C. Murillo , Mac Schwager

Dual-fisheye lens cameras are becoming popular for 360-degree video capture, especially for User-generated content (UGC), since they are affordable and portable. Images generated by the dual-fisheye cameras have limited overlap and hence…

Multimedia · Computer Science 2017-08-25 Tuan Ho , Ioannis Schizas , K. R. Rao , Madhukar Budagavi

Visual odometry is the process of estimating the position and orientation of a camera by analyzing the images associated to it. This paper develops a quick and accurate approach to visual odometry of a moving RGB-D camera navigating on a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Afonso Fontes , Jose Everardo Bessa Maia

Reality TV shows that follow people in their day-to-day lives are not a new concept. However, the traditional methods used in the industry require a lot of manual labour and need the presence of at least one physical camera man. Because of…

Computer Vision and Pattern Recognition · Computer Science 2020-07-10 Timothy Callemein , Wiebe Van Ranst , Toon Goedemé

In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining financially and computationally viable for the average…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Shengze Wang , Ziheng Wang , Ryan Schmelzle , Liujie Zheng , YoungJoong Kwon , Soumyadip Sengupta , Henry Fuchs