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Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Agrim Gupta , Justin Johnson , Li Fei-Fei , Silvio Savarese , Alexandre Alahi

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we…

Optimization and Control · Mathematics 2014-12-03 Steven Perkins , Panayotis Mertikopoulos , David S. Leslie

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

Robotics · Computer Science 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

We consider a dynamic social network model in which agents play repeated games in pairings determined by a stochastically evolving social network. Individual agents begin to interact at random, with the interactions modeled as games. The…

Probability · Mathematics 2007-05-23 Brian Skyrms , Robin Pemantle

Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an…

Artificial Intelligence · Computer Science 2021-03-09 Ran Tian , Masayoshi Tomizuka , Liting Sun

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which…

Multiagent Systems · Computer Science 2023-03-30 Qin Yang , Ramviyas Parasuraman

Learning new tasks accumulatively without forgetting remains a critical challenge in continual learning. Generative experience replay addresses this challenge by synthesizing pseudo-data points for past learned tasks and later replaying…

Machine Learning · Computer Science 2023-10-09 Zizhao Hu , Mohammad Rostami

This paper extends the reinforcement learning ideas into the multi-agents system, which is far more complicated than the previously studied single-agent system. We studied two different multi-agents systems. One is the fully-connected…

Artificial Intelligence · Computer Science 2015-05-18 Zhipeng Wang , Mingbo Cai

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…

Computer Science and Game Theory · Computer Science 2023-03-02 Willem Röpke , Carla Groenland , Roxana Rădulescu , Ann Nowé , Diederik M. Roijers

Planning with generative models has emerged as an effective decision-making paradigm across a wide range of domains, including reinforcement learning and autonomous navigation. While continuous replanning at each timestep might seem…

Robotics · Computer Science 2024-08-06 Pascal Jutras-Dubé , Ruqi Zhang , Aniket Bera

Strategic classification studies the problem where self-interested individuals or agents manipulate their response to obtain favorable decision outcomes made by classifiers, typically turning to dishonest actions when they are less costly…

Machine Learning · Computer Science 2026-05-07 Ziyuan Huang , Lina Alkarmi , Mingyan Liu

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory…

Computer Science and Game Theory · Computer Science 2025-10-16 Fengming Zhu , Fangzhen Lin

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

For autonomous agents to successfully operate in real world, the ability to anticipate future motions of surrounding entities in the scene can greatly enhance their safety levels since potentially dangerous situations could be avoided in…

Machine Learning · Computer Science 2019-06-04 Yeping Hu , Wei Zhan , Liting Sun , Masayoshi Tomizuka

Following the paradigm set by attraction-repulsion-alignment schemes, a myriad of individual based models have been proposed to calculate the evolution of abstract agents. While the emergent features of many agent systems have been…

Physics and Society · Physics 2019-05-03 Rafael Bailo , José A. Carrillo , Pierre Degond

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of…

Machine Learning · Computer Science 2021-05-06 Xiaocong Chen , Lina Yao , Xianzhi Wang , Aixin Sun , Wenjie Zhang , Quan Z. Sheng

In this work, we aim to understand the mechanisms driving academic collaboration. We begin by building a model for how researchers split their effort between multiple papers, and how collaboration affects the number of citations a paper…

Social and Information Networks · Computer Science 2014-07-10 Graham Cormode , Qiang Ma , S. Muthukrishnan , Brian Thompson

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

Machine Learning · Computer Science 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram