Related papers: Tight Bounds for Online Coloring of Basic Graph Cl…
We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph.…
Brooks' theorem states that all connected graphs but odd cycles and cliques can be colored with $\Delta$ colors, where $\Delta$ is the maximum degree of the graph. Such colorings have been shown to admit non-trivial distributed algorithms…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
In the study of deterministic distributed algorithms it is commonly assumed that each node has a unique $O(\log n)$-bit identifier. We prove that for a general class of graph problems, local algorithms (constant-time distributed algorithms)…
The {\em acyclic chromatic number} of a graph is the least number of colors needed to properly color its vertices so that none of its cycles has only two colors. The {\em acyclic chromatic index} is the analogous graph parameter for edge…
An assignment of colours to the vertices of a graph is stable if any two vertices of the same colour have identically coloured neighbourhoods. The goal of colour refinement is to find a stable colouring that uses a minimum number of…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…
We investigate the power of randomized algorithms for the maximum cardinality matching (MCM) and the maximum weight matching (MWM) problems in the online preemptive model. In this model, the edges of a graph are revealed one by one and the…
As the main contribution of this work we present deterministic edge coloring algorithms in the CONGEST model. In particular, we present an algorithm that edge colors any $n$-node graph with maximum degree $\Delta$ with with…
This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret…
In the online sorting problem, a sequence of $n$ numbers in $[0, 1]$ (including $\{0,1\}$) have to be inserted in an array of size $m \ge n$ so as to minimize the sum of absolute differences between pairs of numbers occupying consecutive…
In the online bipartite matching with reassignments problem, an algorithm is initially given only one side of the vertex set of a bipartite graph; the vertices on the other side are revealed to the algorithm one by one, along with its…
Weak coloring numbers generalize the notion of degeneracy of a graph. They were introduced by Kierstead \& Yang in the context of games on graphs. Recently, several connections have been uncovered between weak coloring numbers and various…
The classic theorem of Vizing (Diskret. Analiz.'64) asserts that any graph of maximum degree $\Delta$ can be edge colored (offline) using no more than $\Delta+1$ colors (with $\Delta$ being a trivial lower bound). In the online setting,…
We provide simple but surprisingly useful direct product theorems for proving lower bounds on online algorithms with a limited amount of advice about the future. As a consequence, we are able to translate decades of research on randomized…
We resolve the fundamental problem of online decoding with general $n^{th}$ order ergodic Markov chain models. Specifically, we provide deterministic and randomized algorithms whose performance is close to that of the optimal offline…
We give a randomized algorithm that properly colors the vertices of a triangle-free graph G on n vertices using O(\Delta(G)/ log \Delta(G)) colors, where \Delta(G) is the maximum degree of G. The algorithm takes O(n\Delta2(G)log\Delta(G))…
Graph coloring is fundamental to distributed computing. We give the first sub-logarithmic distributed algorithm for coloring cluster graphs. These graphs are obtained from the underlying communication network by contracting nodes and edges,…
The main goal of this paper is to formalize and explore a connection between chromatic properties of graphs with geometric representations and competitive analysis of on-line algorithms, which became apparent after the recent construction…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…