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This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…

Computer Vision and Pattern Recognition · Computer Science 2016-12-22 Subarna Tripathi , Brian Guenter

This paper presents BubbleID, a sophisticated deep learning architecture designed to comprehensively identify both static and dynamic attributes of bubbles within sequences of boiling images. By amalgamating segmentation powered by Mask…

Image and Video Processing · Electrical Eng. & Systems 2024-05-15 Christy Dunlap , Changgen Li , Hari Pandey , Ngan Le , Han Hu

Model-based eye tracking has been a dominant approach for eye gaze tracking because of its ability to generalize to different subjects, without the need of any training data and eye gaze annotations. Model-based eye tracking, however, is…

Computer Vision and Pattern Recognition · Computer Science 2021-06-28 Qiang Ji , Kang Wang

Vision Language Models (VLMs) have demonstrated strong capabilities in understanding visual content, yet their ability to predict where humans look on user interfaces remains unexplored. We present UIGaze, a study investigating how closely…

Human-Computer Interaction · Computer Science 2026-04-30 Min Song , Yoonseong Lee , Yeonhu Seo

Internal thought refers to the process of directing attention away from a primary visual task to internal cognitive processing. Internal thought is a pervasive mental activity and closely related to primary task performance. As such,…

Human-Computer Interaction · Computer Science 2019-01-23 Michae Xuelin Huang , Jiajia Li , Grace Ngai , Hong Va Leong , Andreas Bulling

Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization. These features appear to pop out and can be recognized by…

Human-Computer Interaction · Computer Science 2021-01-19 Andrey Krekhov , Jens Krueger

With increasing attention paid to blimp research, I hope to build an indoor blimp to interact with humans. To begin with, I propose developing a visual localization system to enable blimps to localize themselves in an indoor environment…

Robotics · Computer Science 2024-08-14 Shicong Ma

This paper addresses the problem of tracking moving objects of variable appearance in challenging scenes rich with features and texture. Reliable tracking is of pivotal importance in surveillance applications. It is made particularly…

Computer Vision and Pattern Recognition · Computer Science 2013-09-26 Rhys Martin , Ognjen Arandjelović

Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…

Computer Vision and Pattern Recognition · Computer Science 2016-12-12 Adrià Recasens , Carl Vondrick , Aditya Khosla , Antonio Torralba

Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present…

Human-Computer Interaction · Computer Science 2019-05-27 Julian Steil , Marion Koelle , Wilko Heuten , Susanne Boll , Andreas Bulling

Graphical User Interface (GUI) provides a visual bridge between a software application and end users, through which they can interact with each other. With the development of technology and aesthetics, the visual effects of the GUI are more…

Software Engineering · Computer Science 2020-09-08 Zhe Liu , Chunyang Chen , Junjie Wang , Yuekai Huang , Jun Hu , Qing Wang

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

This paper revisits visual saliency prediction by evaluating the recent advancements in this field such as crowd-sourced mouse tracking-based databases and contextual annotations. We pursue a critical and quantitative approach towards some…

Computer Vision and Pattern Recognition · Computer Science 2017-05-31 Hamed R. Tavakoli , Fawad Ahmed , Ali Borji , Jorma Laaksonen

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based…

Computer Vision and Pattern Recognition · Computer Science 2013-12-31 Stefan Mathe , Cristian Sminchisescu

In spite of the recent advancements in multi-object tracking, occlusion poses a significant challenge. Multi-camera setups have been used to address this challenge by providing a comprehensive coverage of the scene. Recent multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Reef Alturki , Adrian Hilton , Jean-Yves Guillemaut

Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective…

Human-Computer Interaction · Computer Science 2017-08-10 Zoya Bylinskii , Nam Wook Kim , Peter O'Donovan , Sami Alsheikh , Spandan Madan , Hanspeter Pfister , Fredo Durand , Bryan Russell , Aaron Hertzmann

Different types of user interfaces differ significantly in the number of elements and how they are displayed. To examine how such differences affect the way users look at UIs, we collected and analyzed a large eye-tracking-based dataset,…

Human-Computer Interaction · Computer Science 2024-02-09 Yue Jiang , Luis A. Leiva , Paul R. B. Houssel , Hamed R. Tavakoli , Julia Kylmälä , Antti Oulasvirta

Continuous assessment of task difficulty and mental workload is essential in improving the usability and accessibility of interactive systems. Eye tracking data has often been investigated to achieve this ability, with reports on the…

Human-Computer Interaction · Computer Science 2021-02-15 Youngjun Cho