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We exhibit a sound and complete implicit-complexity formalism for functions feasibly computable by structural recursions over inductively defined data structures. Feasibly computable here means that the structural-recursive definition runs…

Computational Complexity · Computer Science 2022-05-23 Norman Danner , James S. Royer

"Clarithmetic" is a generic name for formal number theories similar to Peano arithmetic, but based on computability logic (see http://www.cis.upenn.edu/~giorgi/cl.html) instead of the more traditional classical or intuitionistic logics.…

Logic in Computer Science · Computer Science 2011-08-24 Giorgi Japaridze

In this paper, we introduce a framework of new mathematical representation of Game Theory, including static classical game and static quantum game. The idea is to find a set of base vectors in every single-player strategy space and to…

Quantum Physics · Physics 2007-05-23 Jinshan Wu

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

In this article, we establish the foundations of a computational field theory, which we term Topological Kleene Field Theory (TKFT), inspired by Stephen Kleene's seminal work on partial recursive functions and drawing parallels with…

Dynamical Systems · Mathematics 2025-10-09 Ángel González-Prieto , Eva Miranda , Daniel Peralta-Salas

Causality serves as an abstract notion of time for concurrent systems. A computation is causal, or simply valid, if each observation of a computation event is preceded by the observation of its causes. The present work establishes that this…

Logic in Computer Science · Computer Science 2026-03-03 Clément Aubert , Jean Krivine

To date, work on formalizing connectionist computation in a way that is at least Turing-complete has focused on recurrent architectures and developed equivalences to Turing machines or similar super-Turing models, which are of more…

Artificial Intelligence · Computer Science 2015-05-04 Anthony Di Franco

We present an extension to the $\mathtt{mathlib}$ library of the Lean theorem prover formalizing the foundations of computability theory. We use primitive recursive functions and partial recursive functions as the main objects of study, and…

Logic in Computer Science · Computer Science 2019-07-19 Mario Carneiro

Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict…

Information Theory · Computer Science 2025-12-24 Hanzaleh Akbari Nodehi , Viveck R. Cadambe , Mohammad Ali Maddah-Ali

Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…

Artificial Intelligence · Computer Science 2015-09-03 Norbert Bátfai

A universal Turing machine is a powerful concept - a single device can compute any function that is computable. A universal spin model, similarly, is a class of physical systems whose low energy behavior simulates that of any spin system.…

Computational Complexity · Computer Science 2024-06-25 Tomáš Gonda , Gemma De les Coves

It is common practice to compare the computational power of different models of computation. For example, the recursive functions are strictly more powerful than the primitive recursive functions, because the latter are a proper subset of…

Logic in Computer Science · Computer Science 2020-06-11 Udi Boker , Nachum Dershowitz

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

Logic in Computer Science · Computer Science 2016-10-05 Norihiro Yamada

We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…

Logic · Mathematics 2012-09-11 Andrej Muchnik , Alexander Shen , Mikhail Vyugin

When can a model of a physical system be regarded as computable? We provide the definition of a computable physical model to answer this question. The connection between our definition and Kreisel's notion of a mechanistic theory is…

Logic · Mathematics 2013-08-09 Matthew P. Szudzik

The purpose of this thesis is to make an analysis of the concept of Hypercomputation and of some hypermachines. This thesis is separated in three main parts. We start in the first chapter with an analysis of the concept of Classical…

Computational Complexity · Computer Science 2012-10-29 Gentian Kasa

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

The aim of this paper is to propose an alternative behavioural definition of computation (and of a computer) based simply on whether a system is capable of reacting to the environment-the input-as reflected in a measure of programmability.…

Logic in Computer Science · Computer Science 2012-11-26 Hector Zenil

Computability logic (see http://www.csc.villanova.edu/~japaridz/CL/) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems.…

Logic in Computer Science · Computer Science 2017-01-11 Giorgi Japaridze