English
Related papers

Related papers: Towards Developing an Easy-To-Use Scripting Enviro…

200 papers

Developing intelligent virtual characters has attracted a lot of attention in the recent years. The process of creating such characters often involves a team of creative authors who describe different aspects of the characters in natural…

Artificial Intelligence · Computer Science 2019-04-09 Sepehr Janghorbani , Ashutosh Modi , Jakob Buhmann , Mubbasir Kapadia

Programming a robot to deal with open-ended tasks remains a challenge, in particular if the robot has to manipulate objects. Launching, grasping, pushing or any other object interaction can be simulated but the corresponding models are not…

Robotics · Computer Science 2020-12-15 Seungsu Kim , Alexandre Coninx , Stephane Doncieux

The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

Human-Computer Interaction · Computer Science 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Yue Ma , Yingqing He , Hongfa Wang , Andong Wang , Chenyang Qi , Chengfei Cai , Xiu Li , Zhifeng Li , Heung-Yeung Shum , Wei Liu , Qifeng Chen

Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface…

Robotics · Computer Science 2021-04-27 Jordan Allspaw , Gregory LeMasurier , Holly Yanco

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…

Graphics · Computer Science 2017-03-03 Andrew McCaleb Reach , Chris North

Live animation of 2D characters has recently become a popular way for storytelling, and has potential application scenarios like tele-present agents or robots. As an extension of human-human communication, there is a need for augmenting the…

Human-Computer Interaction · Computer Science 2019-02-22 Zhenjie Zhao

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of…

Human-Computer Interaction · Computer Science 2020-06-09 Himangshu Sarma , Robert Porzel , Jan Smeddinck , Rainer Malaka

The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued…

Human-Computer Interaction · Computer Science 2019-06-25 Omar Khan , Imran Ahmed , Joshua Cottingham , Musa Rahhal , Theodoros N Arvanitis , Mark Elliott

Sketching is a uniquely human tool for expressing ideas and creativity. The animation of sketches infuses life into these static drawings, opening a new dimension for designers. Animating sketches is a time-consuming process that demands…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Ruolin Yang , Da Li , Honggang Zhang , Yi-Zhe Song

This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference…

Robotics · Computer Science 2023-04-12 Ben Kenwright

We introduce MotionScript, a novel framework for generating highly detailed, natural language descriptions of 3D human motions. Unlike existing motion datasets that rely on broad action labels or generic captions, MotionScript provides…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Payam Jome Yazdian , Rachel Lagasse , Hamid Mohammadi , Eric Liu , Li Cheng , Angelica Lim

Existing approaches for human avatar generation--both NeRF-based and 3D Gaussian Splatting (3DGS) based--struggle with maintaining 3D consistency and exhibit degraded detail reconstruction, particularly when training with sparse inputs. To…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Haoyu Zhao , Hao Wang , Chen Yang , Wei Shen

Authoring realistic behaviors to populate a large virtual city can be a cumbersome, time-consuming and error-prone task. Believable crowds require the effort of storytellers and programming experts working together for long periods of time.…

Graphics · Computer Science 2018-11-27 O. Rogla , N. Pelechano , G. Patow

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yen-Chi Cheng , Chieh Hubert Lin , Chaoyang Wang , Yash Kant , Sergey Tulyakov , Alexander Schwing , Liangyan Gui , Hsin-Ying Lee

We propose an instructions-based approach for robot programming where the programmer interacts with the robot by issuing simple commands in a scripting language, like python. Internally, these commands make use of pre-programmed motion and…

Robotics · Computer Science 2024-07-30 Rafael de la Guardia

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

Computation and Language · Computer Science 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo