Related papers: Refining StreamBED Through Expert Interviews, Desi…
Citizen science often requires volunteers to perform low-skill tasks such as counting and documenting en- vironmental features. In this work, we contend that these tasks do not adequately meet the needs of citizen scientists motivated by…
We make an intensive use of multimedia frameworks in our research on modeling the perceived quality estimation in streaming services and real-time communications. In our preliminary work, we have used the VLC VOD software to generate…
Large Language Models (LLMs) have reshaped user profiling, yet current evaluations mainly focus on static data snapshots. This paradigm overlooks the reality of personalized systems, where User-Generated Content (UGC) arrives continuously…
The problem of building a coherent and non-monotonous conversational agent with proper discourse and coverage is still an area of open research. Current architectures only take care of semantic and contextual information for a given query…
The well-documented presence of texture bias in modern convolutional neural networks has led to a plethora of algorithms that promote an emphasis on shape cues, often to support generalization to new domains. Yet, common datasets,…
In real-world contexts, sometimes data are available in form of Natural Data Streams, i.e. data characterized by a streaming nature, unbalanced distribution, data drift over a long time frame and strong correlation of samples in short time…
Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs)…
We describe the design of an immersive virtual Cyberball task that included avatar customization, and user feedback on this design. We first created a prototype of an avatar customization template and added it to a Cyberball prototype built…
Network designers, planners, and security professionals increasingly rely on large-scale virtual testbeds to emulate networks and make decisions about real-world deployments. However, there has been limited research on how well these…
While streaming omni-video understanding demands continuous perception and proactive, real-time interaction, this crucial area remains largely under-explored. Current omni-modal methods are inherently designed for offline settings, limiting…
To enhance perception performance in complex and extensive scenarios within the realm of autonomous driving, there has been a noteworthy focus on temporal modeling, with a particular emphasis on streaming methods. The prevailing trend in…
Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…
The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video…
This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference…
Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long…
Embodied perception refers to the ability of an autonomous agent to perceive its environment so that it can (re)act. The responsiveness of the agent is largely governed by latency of its processing pipeline. While past work has studied the…
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…
Stream Learning (SL) requires models that can quickly adapt to continuously evolving data, posing significant challenges in both computational efficiency and learning accuracy. Effective data selection is critical in SL to ensure a balance…
Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…
Deep Reinforcement Learning (DRL) has demonstrated impressive results in domains such as games and robotics, where task formulations are well-defined. However, few DRL benchmarks are grounded in complex, real-world environments, where…