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Generating 3D models has traditionally been a complex task requiring specialized expertise. While recent advances in generative AI have sought to automate this process, existing methods produce non-editable representation, such as meshes or…

Graphics · Computer Science 2026-01-21 Fadlullah Raji , Stefano Petrangeli , Matheus Gadelha , Yu Shen , Uttaran Bhattacharya , Gang Wu

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation…

Artificial Intelligence · Computer Science 2025-01-14 Lei Zhang , Xuezheng Peng , Shuyi Yang , Feiyang Wang

Artificial Intelligence Generated Content (AIGC) has rapidly emerged with the capability to generate different forms of content, including text, images, videos, and other modalities, which can achieve a quality similar to content created by…

Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This perspective enables us to reason about the effects of changes to this…

Machine Learning · Computer Science 2026-05-28 Jean Kaddour , Aengus Lynch , Qi Liu , Matt J. Kusner , Ricardo Silva

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Recent pre-trained language models have shown promising capabilities in generating fluent and realistic natural language text. However, generating multi-sentence text with global content planning has been a long-existing research question.…

Computation and Language · Computer Science 2022-12-13 Yinhong Liu , Yixuan Su , Ehsan Shareghi , Nigel Collier

Pretrained language models (PLMs) have made remarkable progress in text generation tasks via fine-tuning. While, it is challenging to fine-tune PLMs in a data-scarce situation. Therefore, it is non-trivial to develop a general and…

Computation and Language · Computer Science 2022-05-17 Junyi Li , Tianyi Tang , Jian-Yun Nie , Ji-Rong Wen , Wayne Xin Zhao

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

AI-generated content technologies are widely used in content creation. However, current AIGC systems rely heavily on creators' inspiration, rarely generating truly user-personalized content. In real-world applications such as online…

Information Retrieval · Computer Science 2025-08-26 Junyi Chen , Lu Chi , Siliang Xu , Shiwei Ran , Bingyue Peng , Zehuan Yuan

Goal-conditioned and Multi-Task Reinforcement Learning (GCRL and MTRL) address numerous problems related to robot learning, including locomotion, navigation, and manipulation scenarios. Recent works focusing on language-defined robotic…

Computation and Language · Computer Science 2023-06-21 Julien Perez , Denys Proux , Claude Roux , Michael Niemaz

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Extracting key concepts and their relationships from course information and materials facilitates the provision of visualizations and recommendations for learners who need to select the right courses to take from a large number of courses.…

Computers and Society · Computer Science 2025-04-15 Tianyuan Yang , Ren Baofeng , Chenghao Gu , Tianjia He , Boxuan Ma , Shinichi Konomi

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative…

Artificial Intelligence · Computer Science 2023-09-12 Jean-Baptiste Hervé , Oliver Withington , Marion Hervé , Laurissa Tokarchuk , Christoph Salge

Understanding how the structure of language can be learned from sentences alone is a central question in both cognitive science and machine learning. Studies of the internal representations of Large Language Models (LLMs) support their…

Machine Learning · Statistics 2026-02-10 Jack T. Parley , Francesco Cagnetta , Matthieu Wyart

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…