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Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication…

Computers and Society · Computer Science 2014-11-10 Md Baharul Islam , Arif Ahmed , Md Kabirul Islam , Abu Kalam Shamsuddin

This study aims to investigate the teachers perceptions on the use of visual aids (e.g., animation videos, pictures, films and projectors) as a motivational tool in enhancing students interest in reading literary texts. To achieve the aim…

Computers and Society · Computer Science 2013-05-29 Melor Md Yunus , Hadi Salehi , Dexter Sigan Anak John

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Teaching assistants (TAs) are often responsible for grading student solutions. Since grading communicates instructors' expectations, TAs' grading decisions play a crucial role in forming students' approaches to problem solving (PS) in…

Physics Education · Physics 2016-01-12 Charles Henderson , Emily Marshman , Alexandru Maries , Edit Yerushalmi , Chandralekha Singh

Students in introductory physics struggle with vector algebra and these challenges are often associated with contextual and representational features of the problems. Performance on problems about cross product direction is particularly…

Physics Education · Physics 2016-02-03 Mary Bridget Kustusch

We describe an example of learning with multiple representations in an A-level revision lesson on mechanics. The context of the problem involved the motion of a ball thrown vertically upwards in air and studying how the associated physical…

Physics Education · Physics 2015-03-13 Darren Wong , Peng Poo Sng , Eng Hock Ng , Loo Kang Wee

Performance in introductory courses, particularly physics, is often crucial for student success in STEM majors and can impact an individual's tendency to persist in their chosen field. To enhance students' individual learning experiences,…

Drawing appropriate diagrams is a useful problem solving heuristic that can transform a given problem into a representation that is easier to exploit for solving it. A major focus while helping introductory physics students learn problem…

Physics Education · Physics 2016-01-19 Alex Maries , Chandralekha Singh

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users' attention on aspecific object among other similar ones.…

Human-Computer Interaction · Computer Science 2021-10-11 Lei Chen , Yilin Liu , Yue Li , Lingyun Yu , BoYu Gao , Maurizio Caon , Yong Yue , Hai-Ning Liang

Video stabilization is a longstanding computer vision problem, particularly pixel-level synthesis solutions for video stabilization which synthesize full frames add to the complexity of this task. These techniques aim to stabilize videos by…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Muhammad Kashif Ali , Eun Woo Im , Dongjin Kim , Tae Hyun Kim

This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…

Human-Computer Interaction · Computer Science 2024-07-18 Kevin William Baron

We present an introspection of an audiovisual speech enhancement model. In particular, we focus on interpreting how a neural audiovisual speech enhancement model uses visual cues to improve the quality of the target speech signal. We show…

Studies indicate that pre-existing misconceptions negatively impact the effectiveness of traditional physics education. Research has also shown that activity based instruction improves posttest scores on conceptual evaluations. However, the…

Physics Education · Physics 2007-05-23 Emily M. Reiser , Mark E. Markes

People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it…

Multimedia · Computer Science 2023-08-15 Evelyn Navarrete , Andreas Nehring , Sascha Schanze , Ralph Ewerth , Anett Hoppe

Self-supervised approaches for video have shown impressive results in video understanding tasks. However, unlike early works that leverage temporal self-supervision, current state-of-the-art methods primarily rely on tasks from the image…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Ishan Rajendrakumar Dave , Simon Jenni , Mubarak Shah

During the past several years the authors have developed a new approach to the teaching of Physical Science, a general education course typically found in the curricula of nearly every college and university. This approach, called `Physics…

Physics Education · Physics 2015-06-26 C. J. Efthimiou , R. Llewellyn

Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Hao Luo , Bohan Zhou , Zongqing Lu

In humans and animals, curriculum learning -- presenting data in a curated order - is critical to rapid learning and effective pedagogy. Yet in machine learning, curricula are not widely used and empirically often yield only moderate…

Machine Learning · Computer Science 2022-12-07 Luca Saglietti , Stefano Sarao Mannelli , Andrew Saxe
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