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Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes.…

Human-Computer Interaction · Computer Science 2024-07-09 Benjamin A. Clegg , Alex Karduna , Ethan Holen , Jason Garcia , Matthew G. Rhodes , Francisco R. Ortega

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

We study the problem of animating images by transferring spatio-temporal visual effects (such as melting) from a collection of videos. We tackle two primary challenges in visual effect transfer: 1) how to capture the effect we wish to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Christopher Thomas , Yale Song , Adriana Kovashka

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

In this paper we investigate the extent to which students' problem-solving behaviors change as a result of working on multi-faceted, context-rich problems. During the semester, groups of two to three students work on several problems that…

This article reports on a case study on teachers' video-enhanced education. Considering the fact that video exemplification is a thriving practice in the field although there is little consensus in the literature regarding its instructional…

Computers and Society · Computer Science 2016-10-07 Simon Flandin , Marine Auby , Luc Ria

Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique…

Human-Computer Interaction · Computer Science 2026-03-16 Nayoung Kim , Yotam Sechayk , Zhongyi Zhou , Takeo Igarashi

Transfer Learning (TL) offers the potential to accelerate learning by transferring knowledge across tasks. However, it faces critical challenges such as negative transfer, domain adaptation and inefficiency in selecting solid source…

Machine Learning · Computer Science 2025-07-29 Alessandro Capurso , Elia Piccoli , Davide Bacciu

In the rapidly evolving interdisciplinary field of quantum information science and technology, a major obstacle is the need to understand advanced mathematics to solve complex problems. Current findings in educational research suggest that…

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Transfer learning enables to re-use knowledge learned on a source task to help learning a target task. A simple form of transfer learning is common in current state-of-the-art computer vision models, i.e. pre-training a model for image…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Thomas Mensink , Jasper Uijlings , Alina Kuznetsova , Michael Gygli , Vittorio Ferrari

Instructors often rely on visual actions such as pointing, marking, and sketching to convey information in educational presentation videos. These subtle visual cues often lack verbal descriptions, forcing low-vision (LV) learners to search…

Human-Computer Interaction · Computer Science 2025-08-06 Yotam Sechayk , Ariel Shamir , Amy Pavel , Takeo Igarashi

Collaboration among students is fundamental for knowledge building and competency development. Yet, the effectiveness of student collaboration depends on the extent that these interactions occur under conditions that favor commitment,…

Physics Education · Physics 2022-06-29 Javier Pulgar , Diego Ramírez , Abigail Umanzor , Cristian Candia , Iván Sánchez

In this paper, we focus on the task of extracting visual correspondences across videos. Given a query video clip from an action class, we aim to align it with training videos in space and time. Obtaining training data for such a…

Computer Vision and Pattern Recognition · Computer Science 2020-07-10 Senthil Purushwalkam , Tian Ye , Saurabh Gupta , Abhinav Gupta

In this paper we address feedback strategies for an autonomous virtual trainer. First, a pilot study was conducted to identify and specify feedback strategies for assisting participants in performing a given task. The task involved sorting…

Human-Computer Interaction · Computer Science 2020-11-25 Xiumin Shang , Ahmed Sabbir Arif , Marcelo Kallmann

An important goal of computer vision is to build systems that learn visual representations over time that can be applied to many tasks. In this paper, we investigate a vision-language embedding as a core representation and show that it…

Computer Vision and Pattern Recognition · Computer Science 2017-10-17 Tanmay Gupta , Kevin Shih , Saurabh Singh , Derek Hoiem

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

The objective of this work is to learn an object-centric video representation, with the aim of improving transferability to novel tasks, i.e., tasks different from the pre-training task of action classification. To this end, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Chuhan Zhang , Ankush Gupta , Andrew Zisserman

Visual-graphical qubit representations offer a means to introduce abstract quantum concepts - such as quantum state, superposition, or measurement - in an accessible manner, particularly for learners with low prior knowledge. Building on a…

Physics Education · Physics 2025-07-30 Linda Qerimi , Sarah Malone , Eva Rexigel , Jochen Kuhn , Stefan Küchemann